This is a recreation of the original Infuse SMP S1, not to be confused with Infuse SMP Revamped.
When you kill someone with no negative effects, you get a positive potion effect.
When you kill someone with any negative effects, you lose one of them.
When you die with no positive effects, you gain a negative effect.
When you die with any positive effects, you lose one of them.
There is 1 custom item:
Removes one of your negative effects or gives you a positive effect.
/infuse
|- help: Shows the help message.
|- reload: Reloads the config.
|- drain: Drains a positive effect from the player.
|- setscore <player> <score>: Sets a player's score. Also rerolls their effects.
|- getscore <player>: Gets a player's score.
\- give <player> <item> [count]: Gives a player an infuse item.
/drain: Drains a positive effect from the player.
infusev1.help: Lets players use/infuse helpinfusev1.reload: Lets players use/infuse reloadinfusev1.drain: Lets players use/infuse draininfusev1.setscore: Lets players use/infuse setscoreinfusev1.getscore: Lets players use/infuse getscoreinfusev1.give: Lets players use/infuse give
# Starting score of any player. A positive score will give the player that many positive effects. A negative score will give the player that many negative effects.
# Can be any number between max_score and min_score
starting_score: 0
# Maximum and minimum scores. A player's score cannot go past these bounds.
# These should be equal to or smaller than the number of effects in positive_effects and negative_effects
max_score: 8
min_score: -8
# True if players should lose an effect when they die to something other than a player.
lose_effect_on_natural_death: true
# True if players should get an effect when they kill someone at the minimum score.
get_effect_on_min_score: false
# A list of all the positive effects
# Use effects from here: https://minecraft.wiki/w/Effect#List_of_effects
# Effects should be in lowercase for proper conversion to Identifiers
# Warning: Effect names may change across versions. If you run into errors, look for a list for your version.
# You can also use custom effects defined in datapacks by their identifier
positive_effects:
- strength
- speed
- haste
- fire_resistance
- health_boost
- dolphins_grace
- luck
- water_breathing
# A list of all the negative effects
# Use effects from here: https://minecraft.wiki/w/Effect#List_of_effects
negative_effects:
- weakness
- slowness
- mining_fatigue
- jump_boost
- slow_falling
- glowing
- unluck
- hunger
# The level of each effect
effect_level: 1
# Overrides for the "effect_level" config.
# Lets you change the level that a specific effect (positive or negative) will get boosted to.
override_levels:
haste: 2
###
### Recipes
###
# IMPORTANT: Recipes will not be updated until the server restarts!
recipes:
good_potion:
# Defines the type of recipe.
# Can be "shaped" or "shapeless"
# For shaped recipes:
# 'shape' is a list of strings representing each row of the recipe.
# 'ingredients' is a map of characters to items in the recipe.
# For shapeless recipes:
# 'ingredients' is a list of items in the recipe.
#
# Item tags are supported.
# This works pretty similarly to recipes in datapacks, except the keys are a bit different.
# See https://minecraft.wiki/w/Recipe_(Java_Edition)#crafting_shaped for info on recipes.
type: shaped
shape:
- "DND"
- "DBD"
- "DND"
ingredients:
D: diamond_block
N: netherite_ingot
B: glass_bottle