GS/DX12: Use Shader Linking To Improve Shader Stutter#14583
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Partially fixes #14459 |
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Description of Changes
Update DX12 to use SM6.5 where supported.
Splits the DX shader into smaller chunks and use DXC to compile and link those together.
Rationale behind Changes
Shader compile time is significant enough to result in stutter.
By splitting the shader, I aim to reduce the amount of code that needs to be compiled for each pipeline.
Suggested Testing Steps
Test DX12 games
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Visual Studio IntelliCode auto-complete was used.