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Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -274,7 +274,6 @@ namespace MWRender
274274 mPostProcessor ->getTexture (PostProcessor::Tex_OpaqueDepth, 1 ));
275275 resourceSystem->getSceneManager ()->setSupportsNormalsRT (mPostProcessor ->getSupportsNormalsRT ());
276276 resourceSystem->getSceneManager ()->setWeatherParticleOcclusion (Settings::shaders ().mWeatherParticleOcclusion );
277- resourceSystem->getSceneManager ()->setParticlePointLighting (Settings::shaders ().mParticlePointLighting );
278277
279278 // water goes after terrain for correct waterculling order
280279 mWater = std::make_unique<Water>(
Original file line number Diff line number Diff line change @@ -1206,7 +1206,6 @@ namespace Resource
12061206 shaderVisitor->setAdjustCoverageForAlphaTest (mAdjustCoverageForAlphaTest );
12071207 shaderVisitor->setSupportsNormalsRT (mSupportsNormalsRT );
12081208 shaderVisitor->setWeatherParticleOcclusion (mWeatherParticleOcclusion );
1209- shaderVisitor->setParticlePointLighting (mParticlePointLighting );
12101209 return shaderVisitor;
12111210 }
12121211}
Original file line number Diff line number Diff line change @@ -221,8 +221,6 @@ namespace Resource
221221
222222 void setWeatherParticleOcclusion (bool value) { mWeatherParticleOcclusion = value; }
223223
224- void setParticlePointLighting (bool value) { mParticlePointLighting = value; }
225-
226224 private:
227225 osg::ref_ptr<Shader::ShaderVisitor> createShaderVisitor (const std::string& shaderPrefix = " objects" );
228226 osg::ref_ptr<osg::Node> loadErrorMarker ();
@@ -257,7 +255,6 @@ namespace Resource
257255 bool mAdjustCoverageForAlphaTest = false ;
258256 bool mSupportsNormalsRT = false ;
259257 bool mWeatherParticleOcclusion = false ;
260- bool mParticlePointLighting = true ;
261258 bool mUnRefImageDataAfterApply = false ;
262259
263260 SceneManager (const SceneManager&) = delete ;
Original file line number Diff line number Diff line change 1- #ifndef OPENMW_COMPONENTS_SCENEUTIL_CLUSTERED_H
2- #define OPENMW_COMPONENTS_SCENEUTIL_CLUSTERED_H
1+ #ifndef OPENMW_COMPONENTS_SCENEUTIL_CLUSTEREDLIGHTING_HPP
2+ #define OPENMW_COMPONENTS_SCENEUTIL_CLUSTEREDLIGHTING_HPP
33
44#include < cstdint>
55#include < osg/Vec4f>
Original file line number Diff line number Diff line change @@ -47,8 +47,6 @@ namespace Shader
4747
4848 void setWeatherParticleOcclusion (bool value) { mWeatherParticleOcclusion = value; }
4949
50- void setParticlePointLighting (bool value) { mParticlePointLighting = value; }
51-
5250 void apply (osg::Node& node) override ;
5351
5452 void apply (osg::Drawable& drawable) override ;
@@ -74,7 +72,6 @@ namespace Shader
7472
7573 bool mSupportsNormalsRT ;
7674 bool mWeatherParticleOcclusion = false ;
77- bool mParticlePointLighting = true ;
7875
7976 ShaderManager& mShaderManager ;
8077 Resource::ImageManager& mImageManager ;
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