Added nullptr checks for mRenderManager in OSVRCustomPresent, OSVRCustomPresentD3D11, and OSVRCustomPresentOpenGL.#143
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JeroMiya wants to merge 1 commit into
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Added nullptr checks for mRenderManager in OSVRCustomPresent, OSVRCustomPresentD3D11, and OSVRCustomPresentOpenGL.#143JeroMiya wants to merge 1 commit into
JeroMiya wants to merge 1 commit into
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…tomPresentD3D11, and OSVRCustomPresentOpenGL.
| check(rc == OSVR_RETURN_SUCCESS); | ||
| if (rc != OSVR_RETURN_SUCCESS) | ||
| { | ||
| UE_LOG(FOSVRCustomPresentLog, Warning, |
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This and the other messages will appear each time a frame tries to render, right? That's a lot of messages.
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I could probably limit it, but if they're getting it every frame something more serious is wrong instead of just a transient error.
| if (!mRenderManager) | ||
| { | ||
| UE_LOG(FOSVRCustomPresentLog, Warning, | ||
| TEXT("FOpenGLCustomPresent::FinishRendering() - mRenderManager is null. Should be non-null at this point.")); |
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Maybe make this message say that rendering won't work and then remove the later messages but keep the checks?
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Looks like it will work. Added comments about how to potentially reduce log-file messages. |
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See: #140