Passionate about - Computer Graphics, Machine Learning, VR/AR, VFX.
- North Yorkshire, UK
- https://niallhorn.dev
Highlights
- Pro
Pinned Loading
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SSE_CrossProduct_Versions.cpp
SSE_CrossProduct_Versions.cpp 12// SSE Cross Product Test Implementations Test -3temp_vec3<float> a(1.0f, 2.0f, 3.0f); temp_vec3<float> b(4.0f, 5.0f, 6.0f);
45for (std::size_t j = 0; j < 5; ++j)
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SSE_TrilinearInteroplation.cpp
SSE_TrilinearInteroplation.cpp 1// Scalar Trilinear Interoplation Lambda using SSE.2auto trilerp_v = [&](int i0, int j0, int k0, float z, float y, float x) -> auto
3{45vec4 aa(this->getdata(i0, j0, k0), this->getdata(i0, j0 + 1, k0), this->getdata(i0 + 1, j0, k0), this->getdata(i0 + 1, j0 + 1, k0));
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StableFluids3D-GL
StableFluids3D-GL Public archive3D Eulerian Fluid Solver in C++, based on work of J.Stam, R.Fedkiw and A.Selle.
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VerletClothMeshComponent
VerletClothMeshComponent PublicCloth Simulation using Position Based Dynamics (PBD) with Verlet integration in Unreal Engine 4
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Poisson Solve Gauss-Seidel and SOR (...
Poisson Solve Gauss-Seidel and SOR (MATLAB) 01 1% Same as 00, but we explictlly calcuclate the RHS from the R,G Components.23clear all;
4format long;
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Poisson Solve Gauss-Seidel and SOR (...
Poisson Solve Gauss-Seidel and SOR (MATLAB) 00 1clear all;
2format long;
34% Square unit domain5N = 64;
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