Don't round release time down, fix add bug in release time calc#5
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If the user specified a time that wasn't rounded down to the hour, the release dialog would make a time out of sync which resulted in the "Spill time doesn't correspond with model time" or similar error message. This PR fixes that as well as corrects a bug in Moment math (
.add()does not produce a result, but mutatesstart_time, which is then assigned toend_timeso it looks like it does).