A Claude Code skill that provides manual retopology workflow guidance for Blender MCP. Transform high-poly sculpts into clean, animation-ready quad meshes using proven topology techniques.
This skill encodes expert retopology knowledge from manual workflows into structured guidance that Claude can leverage when working with the Blender MCP. Rather than relying on automated remeshing (which rarely produces optimal results), this skill teaches the fundamental principle that all retopology reduces to three shapes: Circles, Rectangles, and Cylinders.
- Guides topology island creation: Break complex models into manageable feature-based regions
- Provides edge flow patterns: 4-to-2, 3-to-1, and 2-to-1 reduction patterns for connecting islands
- Ensures animation-ready meshes: Proper loop placement for deformation at joints
- Maintains quad-only topology: Clean loop cuts without triangles blocking subdivision
- Optimizes polycount: Start minimal, add detail only where needed
Trigger phrases include:
- "using BlenderRetopology skill"
- "retopologize", "retopo"
- "reduce polycount", "low poly version"
- "clean topology", "edge loops"
- "quad mesh", "topology islands"
- "animation-ready mesh", "game-ready mesh"
- Download the
.skillfile from Releases - Place in your Claude Code skills directory:
~/.claude/skills/blender-retopology.skill - The skill will auto-load when triggered
Clone the repository and copy the skill folder:
git clone https://github.com/MushroomFleet/BlenderRetopology-Skill.git
cp -r BlenderRetopology-Skill/blender-retopology ~/.claude/skills/Add the trigger phrase to your prompt before sending instructions to Blender MCP:
Using BlenderRetopology skill, retopologize this sculpted head mesh for animation.
Full character retopology:
Using BlenderRetopology skill, create a game-ready version of my character sculpt.
Target 10k polys with proper edge loops at joints.
Specific feature work:
Using BlenderRetopology skill, retopologize just the hand. I need clean topology
for finger deformation with 8 edges per finger.
Topology repair:
Using BlenderRetopology skill, fix the edge flow around the mouth area.
The current loops don't support proper lip deformation.
blender-retopology/
├── SKILL.md # Main skill instructions
└── references/
└── patterns.md # Detailed edge reduction patterns
Core workflow guidance including:
- Setup sequence (backup, decimate, shrinkwrap, snap settings)
- The three shapes doctrine (circles, rectangles, cylinders)
- Topology islands strategy
- Connecting islands with pole-based patterns
- Loop cut validation
- Smoothing workflow
- MCP operation mapping
- Troubleshooting common issues
Detailed reference material:
- ASCII diagrams for reduction patterns (4-to-2, 3-to-1, 2-to-1)
- Circle fill patterns for various edge counts
- Pole placement guidelines with anatomical locations
- Head and hand topology breakdowns
- Animation-critical loop requirements
- Edge count matching formulas
| Shape | Use Case | Key Rule |
|---|---|---|
| Circle | Caps, fingers, cylindrical features | Always even edge count |
| Rectangle | Flat fills, connectors | Loop cut in both directions |
| Cylinder | Body parts, limbs, torso | Circle caps + rectangular body |
Every model breaks down into islands—self-contained topology regions for major features:
- Face, body, hands, feet, ears (major islands)
- Eyes, mouth, nose (sub-islands within face)
- Individual fingers (sub-islands within hand)
Islands connect using reduction patterns when edge counts don't match.
The most common connection pattern. Example: connecting 4 fingers (32 edges total) to a palm (18 edges):
- Connect finger islands horizontally
- Apply 4-to-2 pattern at joints
- Verify loop cuts flow correctly
- Blender MCP configured and accessible
- Claude Code with skills support enabled
Contributions welcome! Areas for improvement:
- Additional anatomical topology breakdowns
- More edge flow pattern diagrams
- Blender version-specific guidance
- Integration examples with specific MCP functions
MIT License - See LICENSE file for details.
If you use this codebase in your research or project, please cite:
@software{blender_retopology_skill,
title = {BlenderRetopology-Skill: Manual Retopology Workflow Guidance for Blender MCP},
author = {Drift Johnson},
year = {2025},
url = {https://github.com/MushroomFleet/BlenderRetopology-Skill},
version = {1.0.0}
}If you found this useful, please star the repo — it helps others discover it!
