Skip to content

MushroomFleet/BlenderRetopology-Skill

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

5 Commits
 
 
 
 
 
 
 
 

Repository files navigation

BlenderRetopology Skill

A Claude Code skill that provides manual retopology workflow guidance for Blender MCP. Transform high-poly sculpts into clean, animation-ready quad meshes using proven topology techniques.

Overview

This skill encodes expert retopology knowledge from manual workflows into structured guidance that Claude can leverage when working with the Blender MCP. Rather than relying on automated remeshing (which rarely produces optimal results), this skill teaches the fundamental principle that all retopology reduces to three shapes: Circles, Rectangles, and Cylinders.

What It Does

  • Guides topology island creation: Break complex models into manageable feature-based regions
  • Provides edge flow patterns: 4-to-2, 3-to-1, and 2-to-1 reduction patterns for connecting islands
  • Ensures animation-ready meshes: Proper loop placement for deformation at joints
  • Maintains quad-only topology: Clean loop cuts without triangles blocking subdivision
  • Optimizes polycount: Start minimal, add detail only where needed

When to Use

Trigger phrases include:

  • "using BlenderRetopology skill"
  • "retopologize", "retopo"
  • "reduce polycount", "low poly version"
  • "clean topology", "edge loops"
  • "quad mesh", "topology islands"
  • "animation-ready mesh", "game-ready mesh"

Installation

For Claude Code

  1. Download the .skill file from Releases
  2. Place in your Claude Code skills directory:
    ~/.claude/skills/blender-retopology.skill
    
  3. The skill will auto-load when triggered

Manual Installation

Clone the repository and copy the skill folder:

git clone https://github.com/MushroomFleet/BlenderRetopology-Skill.git
cp -r BlenderRetopology-Skill/blender-retopology ~/.claude/skills/

Usage

Basic Usage

Add the trigger phrase to your prompt before sending instructions to Blender MCP:

Using BlenderRetopology skill, retopologize this sculpted head mesh for animation.

Example Prompts

Full character retopology:

Using BlenderRetopology skill, create a game-ready version of my character sculpt. 
Target 10k polys with proper edge loops at joints.

Specific feature work:

Using BlenderRetopology skill, retopologize just the hand. I need clean topology 
for finger deformation with 8 edges per finger.

Topology repair:

Using BlenderRetopology skill, fix the edge flow around the mouth area. 
The current loops don't support proper lip deformation.

Skill Contents

blender-retopology/
├── SKILL.md                    # Main skill instructions
└── references/
    └── patterns.md             # Detailed edge reduction patterns

SKILL.md

Core workflow guidance including:

  • Setup sequence (backup, decimate, shrinkwrap, snap settings)
  • The three shapes doctrine (circles, rectangles, cylinders)
  • Topology islands strategy
  • Connecting islands with pole-based patterns
  • Loop cut validation
  • Smoothing workflow
  • MCP operation mapping
  • Troubleshooting common issues

references/patterns.md

Detailed reference material:

  • ASCII diagrams for reduction patterns (4-to-2, 3-to-1, 2-to-1)
  • Circle fill patterns for various edge counts
  • Pole placement guidelines with anatomical locations
  • Head and hand topology breakdowns
  • Animation-critical loop requirements
  • Edge count matching formulas

Core Concepts

The Three Shapes

Shape Use Case Key Rule
Circle Caps, fingers, cylindrical features Always even edge count
Rectangle Flat fills, connectors Loop cut in both directions
Cylinder Body parts, limbs, torso Circle caps + rectangular body

Topology Islands

Every model breaks down into islands—self-contained topology regions for major features:

  • Face, body, hands, feet, ears (major islands)
  • Eyes, mouth, nose (sub-islands within face)
  • Individual fingers (sub-islands within hand)

Islands connect using reduction patterns when edge counts don't match.

The 4-to-2 Pattern

The most common connection pattern. Example: connecting 4 fingers (32 edges total) to a palm (18 edges):

  1. Connect finger islands horizontally
  2. Apply 4-to-2 pattern at joints
  3. Verify loop cuts flow correctly

Requirements

  • Blender MCP configured and accessible
  • Claude Code with skills support enabled

Contributing

Contributions welcome! Areas for improvement:

  • Additional anatomical topology breakdowns
  • More edge flow pattern diagrams
  • Blender version-specific guidance
  • Integration examples with specific MCP functions

License

MIT License - See LICENSE file for details.


📚 Citation

Academic Citation

If you use this codebase in your research or project, please cite:

@software{blender_retopology_skill,
  title = {BlenderRetopology-Skill: Manual Retopology Workflow Guidance for Blender MCP},
  author = {Drift Johnson},
  year = {2025},
  url = {https://github.com/MushroomFleet/BlenderRetopology-Skill},
  version = {1.0.0}
}

Donate

Ko-Fi


Support This Project

If you found this useful, please star the repo — it helps others discover it!

Star on GitHub

About

Blender MCP Retopology Claude Code Skill | https://www.scuffedepoch.com | https://www.oragenai.com | ORAGEN TEAM

Topics

Resources

License

Stars

5 stars

Watchers

0 watching

Forks

Releases

No releases published

Packages

 
 
 

Contributors