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SN2PropulsionTweaks

Get around faster in Subnautica 2 — a deliberately conservative UE4SS Lua mod that boosts your swim speed and the Tadpole's speed, configured in-game via SN2ModSettings. Built with clipping safety in mind: speeds are capped where the game (and physics) stay happy.


What it does

Toggle Effect
Faster Swimming Swim at the game's natural max-swim speed (~2×) without needing fins equipped. Fins and the Wakemaker still stack on top. Off = vanilla.
Faster Tadpole Increases the Tadpole's acceleration → higher cruising speed (2×). Off = vanilla.

Simple ON/OFF — flip a toggle off and the vanilla value is restored.

Why just on/off (no slider)?

The effect is binary. Subnautica 2 soft-caps swim speed at roughly 2× base (the ceiling you'd hit with Improved Fins + Wakemaker) — push past it and the game just clamps you, and higher speeds start clipping through terrain and outrunning world streaming. So there's nothing meaningful between "vanilla" and "the ceiling" — a toggle says exactly that. The Tadpole is held to 2× for the same safety reason: fast vehicles punch through geometry far more easily than a swimming player.


⚠️ Single-player / host only

Movement is server-authoritative, so this works in single-player and for the host of a co-op session. Joining players won't see the effect on their own movement.


Requirements

  1. UE4SS for Subnautica 2Nexus / GitHub
  2. SN2ModSettingsNexus — the in-game slider UI.

Installation

  1. Make sure UE4SS is installed (dwmapi.dll next to Subnautica2-Win64-Shipping.exe, ue4ss/ folder beside it).
  2. Extract this archive so the SN2PropulsionTweaks/ folder lands in:
    <game>\Subnautica2\Binaries\Win64\ue4ss\Mods\
    
  3. Add this line to ue4ss\Mods\mods.txt:
    SN2PropulsionTweaks : 1
    
    (loads it before SN2ModSettings so it appears in the settings UI; otherwise just restart once).
  4. Launch → Settings → Mods → Propulsion Tweaks.

How it works (technical)

Aspect Target Method
Swim speed UWEMovementSetComponent:SetBaseSwimSpeed() Proper setter UFunction, applied only to the local player pawn's component (matched by owner, so creatures aren't sped up). ×2 when on, ×1 (vanilla) when off.
Tadpole speed UWESubmersibleMovementComponent.MaxSwimAcceleration Direct write. Higher acceleration → higher thrust-vs-drag top speed. ×2 when on, ×1 when off.

Vanilla base values are snapshotted once so toggling off cleanly restores the original. Deliberately not touched: creatures, swimming friction, turn rate, water currents.


Credits

  • UE4SS — ported for Subnautica 2 by the Subnautica2Modding group.
  • SN2ModSettings by Just-Chaldea — the in-game slider UI.
  • ConfigManager pattern adapted from Capacity & QuickBar Tweaks by iTestor.

License

MIT — see LICENSE.


Changelog

1.1.1

  • Added Nexus + GitHub metadata so SN2ModSettings shows "View on Nexus" / "View on GitHub" buttons. No gameplay changes.

1.1.0

  • Simplified to ON/OFF toggles. The effect is binary (the game soft-caps swim speed at ~2×), so the 1–2× sliders were redundant with the enable toggles.
  • Toggling off now cleanly restores the vanilla value.

1.0.0

  • Initial release: player swim speed and Tadpole speed via SN2ModSettings sliders. Conservative caps for clipping safety.

About

Subnautica 2 mod: faster swimming + faster Tadpole, tuned conservatively. In-game SN2ModSettings sliders, UE4SS Lua.

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