This project is a re-imagining of a Flappy Bird clone I originally developed and lost. After losing the first version, I decided to rebuild it from scratch, adding improvements along the way, while staying true to the simplicity and fun of the original game.
Built using Unity (2022.3.41f1) and C#, this version introduces enhanced mechanics and new features that weren't present in the initial build.
- Smooth Gameplay: Tweaked physics and control mechanics for a more polished and responsive experience.
- Improved Visuals: Revamped bird animations and backgrounds, with better use of Unity's rendering.
- Dynamic Difficulty: As the player progresses, the difficulty ramps up with faster pipes and smaller gaps.
- Objective: Control the bird and navigate through obstacles (pipes) without crashing.
- Controls: Press the spacebar to make the bird flap its wings.
- Scoring: You score a point for every set of pipes you pass through.
- End of Game: The game ends if the bird hits a pipe or the ground.
- Unity Engine: The game has been redeveloped using Unity for better performance and cross-platform compatibility.
- Enhanced Collision System: More accurate hit detection for a fairer challenge.
- Customizable Settings: Add future customization options, including changing skins, music, or background scenes.
- Mobile Adaptation: Add touch controls and optimize for mobile platforms (Android/iOS).
- Power-Ups: Introduce random power-ups to spice up gameplay.
- Global Leaderboard: Implement an online leaderboard to track high scores globally.
If you have suggestions or find any bugs, feel free to open an issue or submit a pull request.
This project is licensed under the MIT License. See the LICENSE file for details.