Court Physician Alchemy#7118
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MissyNym wants to merge 5 commits into
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…ysician's room to add a basic alchemy setup.
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isnt the potion maker suposed to be the apothecary and the magos ? there is already a setup in the keep and its on the magos tower . i think maybe instead the court phys should have a setup to make herbals Besides . it will take job away from the apothecary if the entire keep gets their own personal lifeblood farm |
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As Diego said, there's already the mage if the keep wants to brew potions. As it stands this setup is insufficient to do much of anything with, unless you want to go scavenge for plants or ask the servants to farm, and it detracts from the apothecary. I think the extra space is nice, though, the physician's room can feel very cramped. |
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About The Pull Request
Gives the Court Physician a small alchemy setup to make basic potions with. There's no infuser, enchanting table, or research matrix-- just a cauldron, drying rack, glassware, two places to store essence, and a few machines for getting and processing that essence. Sort of a mix of the Court Magician and the sewer setup.
They took a few notes (and perhaps schematics) from the Mage Tower.

Why It's Good For The Game
Putting this forward as one potential address to feedback from the Vanderlin Discord, a somewhat small rework of the Court Physician's space so they can actually produce lifeblood or useful potions (or other, nastier poisons in case the Hand gets a bright idea somewhere and wishes for some night work). The Court Physician ought to get some more means to deal with (or cause) injuries, after all!
Changelog
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map: Adds a stripped-down alchemy setup to the Court Physician's room.
/:cl:
Pre-Merge Checklist