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Releases: Moe8383/radar_map_manager

v1.3.1 Release

20 May 05:08

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Fix smoothing efftect
修复平滑移动

v1.3.0 Release

15 May 16:36
1e909aa

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🌍 1. Global Physical Scale / 引入全局物理比例尺

📐 Refactored the underlying spatial algorithms. The map now supports global physical scale calibration. Fusion, tracking, and anti-ghosting calculations are now based on real-world physical distances rather than screen percentages, significantly improving the accuracy of target fusion and map scaling in complex floor plans.

📐 重构了底层空间算法。地图现已支持全局物理比例尺标定,融合、跟踪及防瞬移算法不再依赖单纯的屏幕百分比,而是基于真实世界的物理距离进行计算,大幅提升了复杂户型下图纸缩放与多雷达目标融合的准确性。

📡 2. Custom Radar Dimension Types / 自定义雷达维度类型适配

🧊 Added refined support for different hardware data dimensions. Radars can now be configured as 2D (X/Y only), 2.5D (X/Y + mounting height parameter), or 3D (native X/Y/Z coordinates). The internal coordinate projection algorithms have been optimized for each type to provide more accurate ground mapping.

🧊 增加了对不同硬件数据维度的精细化支持。现在可将雷达定义为 2D(仅 X/Y 坐标)、2.5D(X/Y 坐标 + 安装高度参数)或 3D(原生 X/Y/Z 坐标)。系统内部的坐标投影算法已针对这三种类型进行了针对性优化,以提供更精准的地面坐标映射。

🧭 3. UI & Visualization Improvements / UI 与可视化优化

✨ Optimized the frontend rendering layer by adding a dynamic visual indicator for target movement direction (Heading Arrow). Users can toggle this tracking effect on or off in the SET panel based on their debugging needs.

✨ 优化了前端渲染层,新增了目标移动方向(Heading Arrow)的动态可视化显示。用户可以根据调试需求,在 SET 面板中自由开启或关闭该功能。

Fix Entrance Zone authentication issues

28 Apr 11:08
addb1e1

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Fix Entrance Zone authentication issues

修复入口区域认证问题

Update to v1.2.1

24 Apr 16:37

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✨ New: Target Movement Trails

Visual Enhancement: Moving radar targets will now leave a fading trail, making it much easier to identify their movement paths and directions.

Toggleable: A new Trails checkbox has been added to the SET panel (enabled by default). You can freely toggle it alongside the target Labels option based on your preference.

✨ 新增:目标运动拖尾 (Trails) 显示

视觉增强:移动中的雷达目标会留下渐隐的轨迹残影,帮助您更直观地辨识目标的运动路径与方向。

按需开启:在右侧 SET 面板中新增了 Trails 独立开关(默认开启),可根据个人偏好与 Labels (目标序号) 搭配使用。

Radar Map Manager V1.2 Release

22 Apr 10:44
324e494

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🚀 Radar Map Manager V1.2 Release

V1.2 brings a major architectural refactoring and algorithm upgrade! Please refer to the latest README for detailed configurations and usage guides.​V1.2 带来了底层的重构与算法升级!各项新功能的详细配置与使用指南,请参阅最新的 README 文档。

✨ Core New Features | 新增核心功能

🎯 ​**Upgraded Target Fusion Tracking Engine (全面升级目标融合追踪引擎)**​: Completely refactored the underlying Multi-Object Tracking algorithm to eliminate ghost targets and teleportation. / 彻底重构底层多目标追踪算法,告别重影与目标瞬移。

  • 🚪 ​**Entrance Zones (入口区域)**​: Creates a "Green Channel" for zero-latency verification and double insurance against false alarms. / 打造防误报双保险的“绿色通道”,实现零延迟秒开。

  • 🟪 ​**Stationary Hold Zones (静止驻留区)**​: The ultimate defense against "lights out while occupied", supporting independent delay timers for individual furniture. / 专治“人在灯灭”,支持为单件家具(床、沙发等)配置独立的延迟续命时长 (Dly)。

  • ⚙️ ​**Advanced Fusion Engine Settings (高级融合引擎参数面板)**​: Fully opens up the core MOT algorithm! / 底层 MOT 追踪算法参数全开放! Added / 新增:

    • Track & Smooth​: Advanced kinematic tracking with 10-level trajectory smoothing. / 高级运动学追踪引擎与 10 级轨迹平滑。
    • Verify​: Strict Entrance mode and dual-track verification to filter noise. / 严格入口模式与双轨制验证引擎,强效过滤噪点。
    • Hbm_TTL​: Hibernation Time-To-Live for spatial memory and seamless re-activation. / 目标记忆快照与休眠唤醒保质期配置。
    • J_Base & J_Speed​: Physics-based spatial tolerance and kinematic anti-teleportation limits. / 基于真实物理米数的防瞬移容差与极限运动学封锁。

Improve fusion engine and UI

18 Apr 14:50

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Fusion Engine Optimization: Resolved an issue from the previous release regarding the fusion of identical radar targets.

   优化融合引擎:修复上一版中同一雷达目标融合问题。

🎨 Enhanced UI & Interaction: Upgraded the frontend interface by introducing a new radar target highlighting feature in the LAYOUT panel. You will now receive clear visual feedback when selecting a specific radar target, making spatial configuration and debugging far more intuitive and efficient.

   UI 交互体验升级:优化前端界面,在 LAYOUT(布局)面板中新增了雷达目标高亮显示功能。现在,当您选中特定雷达目标时将获得清晰的视觉反馈,让空间配置与调试更加直观高效。

Update to v1.1.6

13 Apr 01:40

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✨ 1. Target Trajectory Smoothing for Radar Fusion: Introduced a new smoothing algorithm for fused targets. You can now fine-tune the Smooth level directly in the SET panel to eliminate coordinate jitter and enjoy a buttery-smooth tracking experience.
新增融合目标轨迹平滑:引入全新的目标平滑算法。现在可以在 SET 面板中自由调节 Smooth(平滑级别)参数,有效消除坐标跳动,带来丝滑跟手的目标追踪体验。

⚡️ 2. Frontend Rendering Optimization: Completely overhauled the rendering engine to drastically reduce CPU/GPU overhead. Enjoy higher frame rates, snappier UI responses, and significantly lower battery drain/overheating on mobile companion apps.
前端渲染引擎重构:深度优化卡片底层的绘图与渲染逻辑,大幅降低浏览器 CPU/GPU 负载。不仅提升了高频数据的渲染帧率,更有效解决了移动端设备长时间挂机导致的发热问题。

Update to v1.1.5

07 Apr 00:57
957c974

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Update hacs.json

Fix zones issues

05 Apr 14:11

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Fix the issues with cross-contamination, overwriting, and mysterious disappearance of global zones across different map layouts (profiles).

修复多户型(Profile)下的全局区域数据发生串台、覆盖与离奇丢失等问题。

Update to v1.1.3

04 Apr 03:32

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