Weekly upgrade: v3.1 with SaveSystem, AchievementSystem, and enhanced AudioSystem#2
Conversation
Co-authored-by: MiChaelinzo <68110223+MiChaelinzo@users.noreply.github.com>
Co-authored-by: MiChaelinzo <68110223+MiChaelinzo@users.noreply.github.com>
Co-authored-by: MiChaelinzo <68110223+MiChaelinzo@users.noreply.github.com>
Co-authored-by: MiChaelinzo <68110223+MiChaelinzo@users.noreply.github.com>
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Pull request overview
This weekly upgrade introduces v3.1 of the Skeleton Crew Framework, adding game state persistence, achievement tracking, and enhanced audio capabilities. All additions are backward compatible with existing v3.0 code.
Key Changes:
- New SaveSystem utility for multi-slot game state persistence with auto-save
- New AchievementSystem supporting four achievement types with progress tracking
- Enhanced AudioSystem with fade effects, spatial audio, and volume controls
Reviewed changes
Copilot reviewed 7 out of 6102 changed files in this pull request and generated 5 comments.
Show a summary per file
| File | Description |
|---|---|
| framework/utils/SaveSystem.js | New save/load utility with localStorage backend, multi-slot support, and auto-save |
| framework/systems/AchievementSystem.js | New achievement tracking system with progress monitoring and localStorage persistence |
| framework/systems/AudioSystem.js | Enhanced with batch preloading, fade effects, spatial audio, and volume control |
| examples/v3.1-features-demo.html | Interactive demo showcasing SaveSystem, AchievementSystem, and enhanced audio features |
| docs/V3.1_RELEASE_NOTES.md | Comprehensive release documentation covering features, testing, and migration |
| README.md | Updated with v3.1 API documentation and usage examples |
| CHANGELOG.md | Added v3.1 release notes with detailed feature descriptions |
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| - **jest-environment-jsdom** updated from 29.7.0 to 30.2.0 | ||
| - **fast-check** updated from 3.23.2 to 4.5.2 | ||
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| All tests passing with new versions (507 tests) |
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Inconsistent test counts: line 285 states 507 tests while line 307 claims 561 tests. The PR description mentions 508 total tests. These numbers should be reconciled to accurately reflect the test suite size.
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@copilot apply changes based on the comments in this thread |
Weekly framework upgrade adding game state persistence, achievement tracking, and enhanced audio capabilities. All changes are backward compatible.
New Systems
SaveSystem (
framework/utils/SaveSystem.js)AchievementSystem (
framework/systems/AchievementSystem.js)AudioSystem Enhancements
preloadSounds()- batch audio loadingfadeInAmbient(),fadeOutAmbient(),fadeAmbientTo()- smooth transitionsplaySpatialSound(),updateSpatialSound()- distance-based volumesetAmbientVolume(),getAmbientVolume()- runtime volume controlDependencies Updated
Testing
examples/v3.1-features-demo.htmlDocumentation
docs/V3.1_RELEASE_NOTES.mdOriginal prompt
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