A quicker moving fork of the zero-boilerplate games programming framework Pygame Zero, based on Pygame.
The documentation for Pygame Turbo is found here: https://pgturbo.readthedocs.io/
The code repository for Pygame Turbo is found here: https://github.com/Mambouna/pgturbo
The documentation for Pygame Zero is found here: https://pygame-zero.readthedocs.io/en/stable/index.html
The GitHub of Pygame Zero is found here: https://github.com/lordmauve/pgzero
If you've been working with Pygame Zero so far and want to use some of the new features in Pygame Turbo, it's easy to switch over.
First, install the pgturbo pip-package:
pip install pgturbo
If you've been running your game with the command pgzrun from the command
line, you can simply switch to running it with the command pgtrun instead.
If you've been using import pgzrun and pgzrun.go() in your main script,
you only have to change these to import pgtrun and pgtrun.go().
That's it!
This is a changelog which keeps track of which changes exist in respect to the main Pygame Zero project. If and when those features are added to Pygame Zero, they will be removed from the running list.
- A proper
mousebuiltin to get the state of different mouse properties like positions, relative movements, state of buttons being pressed and more. Also allows changing of visibility, cursor shape and others. - Easy to use and feature rich controller support making coding games with controller controls easy while also allowing multiple controllers for multiplayer support with simple interfaces.
- Convenience property and functions for
clockthat allow checking total elapsed time and saving timestamps with names and checking them / time elapsed since their creation. clock.timescaleproperty that allows slowing down, speeding up or pausing the game time. Integrating the different timescale with actor movements or other time relevant code is up to the user.
- Pixel perfect collision check between two actors via
actor1.collidemask(actor2). - Scaling actors and flipping their images both independently for X and Y.
widthandheightare now proper gettable and settable properties for actors. Alternative properties allow reading the dimensions of the actors bounding box when rotated.- Angle and target-based movement functions for Actors, similar to what is possible in Scratch and other environments.
- Velocity property and movement function for Actors that only move in straigth lines. Also includes an intercept function to calculate necessary velocity to meet a target actor that also has a constant velocity.
- Create Actors from simple shapes without needing an image, via
Actor.Rectangle(width, height, color),Actor.Ellipse(width, height, color)andActor.Triangle(width, height, color). - Function to check if an actor is currently withing the screen bounds:
.is_onscreen(). - More understandable error reporting for wrong positional values.
- String color names are spellchecked to make fixing typos easier.
- Fixed
music.is_playing()requiring an argument. - Fixed a bug where creating actors outside of functions in IDE mode (importing
pgtrunand usingpgtrun.go()at the end of the game file led to a crash because no display was initialized when image operations are performed by PGTurbo.
- Switched the base dependency from
pygametopygame-ceas it is being developed more actively and causes fewer installation problems. - Removed the dependency on
pyfxrfor tone synthesis. The same functionality is now provided withnumpyandpygamethemselves.
These former divergences between Pygame Turbo and Pygame Zero have been introduced to Pygame Zero itself:
None so far.