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Fix packed icons, CJK labels, and radial stalls#2

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lanxuy wants to merge 1 commit into
LorenzoFerri:masterfrom
lanxuy:fix/performance-icons-cjk
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Fix packed icons, CJK labels, and radial stalls#2
lanxuy wants to merge 1 commit into
LorenzoFerri:masterfrom
lanxuy:fix/performance-icons-cjk

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@lanxuy

@lanxuy lanxuy commented Jun 15, 2026

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Summary

  • resolve required icon assets directly from the packed Data0 archive when the runtime VFS does not expose them
  • preload only equipped spell and item icon atlases outside the open-menu path
  • merge Microsoft YaHei CJK glyphs into the overlay font and keep label truncation UTF-8 safe
  • avoid per-frame retries after an empty radial open and invalidate slot caches when equipped IDs change

Closes #1

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No generated game assets or local diagnostic output are included.

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Packed icons and CJK spell names do not render reliably

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