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Usage
Activate the script at the Programming Board, not through a detection zone or a switch. DU prevents HUDs to be drawn to players that haven't activated a script through either a Programming Board or a Control Seat. (The script will work, you will just not be able to use the HUD-mode.) Also, please remember to set your talents correctly in the "Edit LUA Parameters" (Rightclick Programming Board -> Advanced -> Edit LUA Parameters). Additionally check "DisallowKeyPresses" if you want Damage Report processing any keypresses. This will limit the usability of your HUD mode significantly, but if you prefer to use the keys for other scripts, this is a solution. (You can always toggle it back on if you have a bigger repair task ahead of you.)
The bottom row shows several modes you can switch the screen into:
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TIME - Will display the time on this screen as long as the script runs.
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DMG - This mode displays the damaged and broken elements of your ship (should there be any). Clicking on the Scrap-Tier in the header switches through Scrap-Tiers 1 to 4 to calculate your repair time and amount of specific scraps needed. (Please set your skills in the Settings, or it will not show correct data.) Clicking on "Damage Name" or "Broken Name" will turn the display to use element types instead of names, should you prefer that. Clicking on "Damage Type" or "Broken Type" will then turn the display back again to use names instead.
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DMGO - This will draw a ship outline based on the position of the elements of your ship. You can switch the screen into top, side or front views.
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FUEL - This will show the fuel tank situation on your ship. (Please set your skills in the Settings, or it will not show correct data.)
On the right side, there are two additional buttons:
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SETS - This is the settings page of the script. Via touchscreen, you are able to change all colors and the background, as well as background opacity (left side). Lastly, you can also activate "Simulate Damage to Elements" so the script assumes certain damage on your ship's elements. That way you can look at all the displays and the HUD how they look like when your ship took damage without having to crash your ship. - Please note that all settings you change will be saved in the databank.
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HUD - This activates the HUD mode. The HUD mode is an overlay on your UI displaying certain damage data. The HUD mode is not connected to any of the 4 main modes (1. to 4.) but is always the same. While using the HUD you will also see certain buttons you can use to control the script:
- Left arrow will toggle the HUD display (that's the same as you clicking the HUD-button on a screen).
- Up/down arrows will select a damaged/broken element from your list (should you have broken elements). Selected elements will be highlighted in 3D space with arrows, so you can easier find them.
- Right arrow will deselect the selected element.
- CTRL + arrows will move the HUD on your screen, so you can place it wherever you want.
- ALT+8 will reset the HUD back to its original position.
- ALT+1, ALT+2, ALT+3, ALT+4, and ALT+5 will select the corresponding scrap tier level for the repair time and needed scrap calculations.
- ALT+9 will shutdown the script. This is useful if e.g. you still had your script running because you repaired the ship and then want to move away. It's always better to manually shut it off than simply running out of range (as the screens will be cleared).
In general: just play around with the script a bit, you'll get the hang of it quickly.