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A Claude Code sub-agent that builds production-quality Flutter 2D games with the
Flame engine — sprites, tilemaps, physics, audio, camera, parallax, and Flutter HUD
overlays. Knows every major CC0/royalty-free asset source by game type and license.
What it delivers
Feature
Technique
🎮 Sprite rendering
SpriteComponent + FilterQuality.none for crisp pixel art
Set up a Flame platformer project:
- Virtual resolution 640×360
- Kenney Pixel Platformer tileset loaded via Tiled
- Player with idle/run/jump animations (SpriteAnimationGroupComponent)
- Parallax background with 4 layers
- Coin pickup with SFX from Kenney Interface Sounds
- Score HUD as Flutter overlay with Press Start 2P font
Add flame_audio to the existing Flame game:
- Pre-load all SFX in onLoad()
- Background music loop with pause/resume on app lifecycle
- Coin collect, jump, hit, level complete sounds from Kenney CC0 packs
Build a top-down RPG level from a Tiled .tmx map:
- TiledComponent loading level_01.tmx
- Object layer to spawn Player, Enemies, Items
- Collision layer mapped to RectangleHitbox
- CameraComponent following the player within level bounds