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FIX BLOOM SAFE MODE#5128

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screret wants to merge 3 commits into
GregTechCEu:1.20.1from
screret:sc/fix-bloom-safemode-1.20
Open

FIX BLOOM SAFE MODE#5128
screret wants to merge 3 commits into
GregTechCEu:1.20.1from
screret:sc/fix-bloom-safemode-1.20

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@screret

@screret screret commented Jul 17, 2026

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Well, this is awkward.

What

...not ending vertices, causing buffer overflows.
Also removed an erroneous color conversion in the same mixin and added a missing write lock check.

Implementation Details

It's quite simple, really.

AI Usage

  • No AI driven tools were used for this pull request.
  • Yes AI driven tools were used for this pull request.

Outcome

bloom appears and game doesn't crash after 30s

How Was This Tested

Ran game, looked, waited

Additional Information

Don't cherrypick this to 1.21, I'll PR a separate fix that includes these as well as a bunch of other stuff with bloom shortly.

@screret
screret requested a review from a team as a code owner July 17, 2026 16:45
screret added a commit to screret/GregTech-Modern that referenced this pull request Jul 17, 2026
@htmlcsjs htmlcsjs added ignore changelog PR should not be added to the changelog. Release: Patch - 0.0.X Smaller changes that either are bug fixes or very minor tweaks. Ignore Version Sync Do not append this issue to the version sync issue tracker. labels Jul 17, 2026
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1.20.1 ignore changelog PR should not be added to the changelog. Ignore Version Sync Do not append this issue to the version sync issue tracker. Release: Patch - 0.0.X Smaller changes that either are bug fixes or very minor tweaks.

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2 participants