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BG2 HD Visual Project

Visit the project website: bg2hd.gaurox.dev — explore the visual gallery and follow the work in progress.

An unofficial, non-commercial, experimental visual project for Baldur’s Gate II: Enhanced Edition.

This repository is the project’s control plane: inventories, decisions, scripts, tests, engine code, and release manifests. It does not include original game resources, upscale outputs, runs, builds, or distributable archives.

Maps, animations, and effects are retained only when they remain coherent with the original rendering. Production output, in-game QA, installation, and release selection are tracked separately.

Règle documentaire : écrire pour des agents IA. Toute nouvelle documentation ou modification doit privilégier la densité d’information. Éviter la prose longue, le contexte narratif et les répétitions.

Aides de travail facultatives

La production quotidienne et la finalisation sont séparées par docs/PRODUCTION_RAPIDE.md. Un asset accepté n'entraîne pas la reconstruction des projections ou du package.

La documentation sert d'index de solutions. Aucune lecture préalable exhaustive n'est requise. Consulter docs/UPSCALING_WORK_PREFLIGHT.md ou le README d'un domaine seulement lorsqu'un repère manque pour la tâche courante.

AR0700 — Waukeen's Promenade detail, vanilla on the left and x4 on the right

AR0700 · Waukeen’s Promenade · focused x1 / x4 comparison.

Scope

Area Tracked content
Maps Area inventory, recipes, selections, and x4 render QA
Animations Frames, interpolation, alpha, occlusion, and per-area validation
Sprites Validated x2 runtime with canonical xBR and derived ReboutCX catalogs
Interface and graphics Asset inventories, extraction data, and manifests
Engine Windows/EEex DLL source, shaders, and runtime validation
Release Manifests, installer scripts, and gates; no release is currently ready

Examples

In-game comparison — vanilla on the left and x4 maps with treated animations on the right

Matched in-game capture: vanilla on the left; x4 maps and treated animations on the right. Creature sprites remain native reference elements.

Goblin sprite comparison: original, bilinear, xBR, and xBR with antialiasing.

Sprite work is assessed separately; research output is not promoted without in-game QA.

AR0700 fountain — vanilla and x4 animation study

AR0700 fountain: native and x4 motion study with a refined alpha contour.

Status

  • The release manifest is blocked; this repository does not provide an installable mod.
  • Validated selections and release integration are distinct from production output.
  • The public website has a separate source repository; see docs/WEBSITE.md.

Entry points

Topic Reference
Workspace rules AGENTS.md
Decisions docs/DECISIONS.md
Index rapide upscaling docs/UPSCALING_WORK_PREFLIGHT.md
Public website docs/WEBSITE.md
TIS/PVRZ maps pipeline/README.md
BAM animations animations/README.md
Effects effects/README.md
Sprites sprite/README.md ; inventaire : sprite/index/
Interface interface/README.md
Icônes ITM/SPL icons/README.md
Video video/README.md
Engine engine/InfinityEngine-Enhancer/source-patchee/README.md
Pipeline de rendu docs/RENDERING_PIPELINE.md
Release releases/BG2-HD-Upscale/README.md · integration workflow

Distribution boundaries

  • Fan project; not affiliated with Beamdog or the Baldur’s Gate rights holders.
  • Original game assets and heavy generated artifacts remain outside the repository.
  • Release files may only be produced after the manifest-defined gates pass.

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Experimental visual enhancement workspace for Baldur's Gate II: Enhanced Edition.

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