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GameFrameX
com.gameframex.unity.network
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Sync Github To Image (External)
Sync Github To Image (External)
#149:
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fix(network): 将 JSON 库从 Newtonsoft 切换为 LitJSON
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#148:
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fix(network): 将 JSON 库从 Newtonsoft 切换为 LitJSON
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#49:
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docs(network): 补充 KCP 架构与 Reliable FIFO 设计文档
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#147:
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feat/kcp-reliable-fifo
feat/kcp-reliable-fifo
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#146:
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fix(websocket): 简化 WebSocket 连接逻辑
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fix(websocket): 简化 WebSocket 连接逻辑
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#144:
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fix(network): 移除消息体长度为零的检查
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fix(network): 移除消息体长度为零的检查
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docs: 统一 Installation 章节为标准 4 种安装方式
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docs: 统一 Installation 章节为标准 4 种安装方式
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#140:
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docs: 统一 README License 章节为标准模板,移除写死的协议名称
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docs: 统一 README License 章节为标准模板,移除写死的协议名称
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#138:
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fix(network): 网络事件重新创建 EventArgs 实例触发
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#137:
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fix(network): 网络事件重新创建 EventArgs 实例触发
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Sync Github To Image (External)
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#136:
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fix(network): 恢复网络事件 EventArgs 的引用池回收
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fix(network): 恢复网络事件 EventArgs 的引用池回收
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#135:
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Sync Github To Image (External)
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#134:
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fix(network): 使用 TryDequeue 循环替代 ConcurrentQueue.Clear
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#42:
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fix(network): 使用 TryDequeue 循环替代 ConcurrentQueue.Clear
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#133:
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