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[H] updates rebalance mods for compatibility #270

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TheGoatGod merged 2 commits into
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Rebalanced-mods
Jun 11, 2026
Merged

[H] updates rebalance mods for compatibility #270
TheGoatGod merged 2 commits into
masterfrom
Rebalanced-mods

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@TheGoatGod TheGoatGod commented Jun 11, 2026

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Apply consistency and cleanup across multiple Rebalance_mods JSON files: convert food "nutrition" to "calories"; replace UPS/energy fields (remove ups_charges, add energy_drain and USE_UPS flag) for UPS-powered items; change special attack types from "gun" to "GUN"; adjust bionic copy-from to use burnt_out_bionic; remove many obsolete material_thickness and environmental_protection armor properties; fix duplicate/extra inventory entries and item-group counts (remove duplicates, replace some items like army_top->tank_top and lw21mag->p320mag_21rd_9x19mm); correct a recipe ingredient id (egg_spider_cellar); and tweak boss melee damage entry. These edits standardise fields, remove redundant duplicates, and align items/weapons with expected UPS/energy and armor schema.


CodeAnt-AI Description

Clean up rebalance mod data and fix mismatched item definitions

What Changed

  • UPS-powered weapons now use the newer energy format, so they work with the expected power system
  • Several monsters and turrets now use the correct attack type label, which keeps their attacks recognized properly
  • Obsolete armor fields were removed from many outfits and gear pieces, and several duplicated item entries were deleted
  • A few professions now start with updated gear, including the tank top swap and corrected magazine/item group entries
  • A recipe ingredient was corrected, and one boss attack entry now uses the intended damage setup

Impact

✅ Fewer broken weapons and turrets
✅ Cleaner starting inventories
✅ Fewer recipe and item load errors

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Apply consistency and cleanup across multiple Rebalance_mods JSON files: convert food "nutrition" to "calories"; replace UPS/energy fields (remove ups_charges, add energy_drain and USE_UPS flag) for UPS-powered items; change special attack types from "gun" to "GUN"; adjust bionic copy-from to use burnt_out_bionic; remove many obsolete material_thickness and environmental_protection armor properties; fix duplicate/extra inventory entries and item-group counts (remove duplicates, replace some items like army_top->tank_top and lw21mag->p320mag_21rd_9x19mm); correct a recipe ingredient id (egg_spider_cellar); and tweak boss melee damage entry. These edits standardize fields, remove redundant duplicates, and align items/weapons with expected UPS/energy and armor schema.
@TheGoatGod TheGoatGod self-assigned this Jun 11, 2026
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@codeant-ai codeant-ai Bot added the size:M This PR changes 30-99 lines, ignoring generated files label Jun 11, 2026

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💡 Codex Review

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Reviewed commit: b3002c8b84

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Comment thread data/Rebalance_mods/mods/RL_Classes/Armor.json
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@TheGoatGod
TheGoatGod merged commit 24b9215 into master Jun 11, 2026
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@TheGoatGod
TheGoatGod deleted the Rebalanced-mods branch June 11, 2026 12:32
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