[H] updates unleash the mods#255
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Sequence DiagramThis PR restructures the reproduction mod into a family-focused lifecycle where a pregnancy item leads to a growing child monster that eventually becomes an allied child NPC, with supporting meta items managing each stage. sequenceDiagram
participant Player
participant PregnancyItems
participant ChildMonsters
participant NPCSystem
Player->>PregnancyItems: Use ovum to start pregnancy
PregnancyItems-->>Player: Provide pregnancy item with timed progression
Player->>PregnancyItems: Use completed pregnancy item
PregnancyItems-->>ChildMonsters: Spawn human baby
ChildMonsters->>ChildMonsters: Auto-upgrade through child growth stages
Player->>NPCSystem: Use offspring NPC token on grown child
NPCSystem-->>Player: Spawn allied child NPC
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Reviewed commit: 6f7d9b9415
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Sequence DiagramThis PR refines the reproduction mod so pregnancy is tracked as items, spawns a baby monster at term, and grows it through life stages into an adult that is handed off to the NPC system as a child ally. sequenceDiagram
participant Player
participant PregnancySystem
participant MonsterSystem
participant NPCSystem
Player->>PregnancySystem: Use ovum item to start pregnancy
PregnancySystem->>PregnancySystem: Start and track pregnancy timer
PregnancySystem-->>Player: Provide completed pregnancy item at term
Player->>PregnancySystem: Activate completed pregnancy item
PregnancySystem->>MonsterSystem: Spawn baby allied to player
MonsterSystem->>MonsterSystem: Auto-upgrade baby to toddler, child, teen, adult
MonsterSystem->>NPCSystem: Hand off adult placeholder to NPC system
NPCSystem-->>Player: Spawn child NPC ally
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CodeAnt AI finished running the review. Thanks for using CodeAnt! 🎉We're free for open-source projects. if you're enjoying it, help us grow by sharing. Share on X · |
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CodeAnt AI is running the review. Thanks for using CodeAnt! 🎉We're free for open-source projects. if you're enjoying it, help us grow by sharing. Share on X · |
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CodeAnt AI finished running the review. Thanks for using CodeAnt! 🎉We're free for open-source projects. if you're enjoying it, help us grow by sharing. Share on X · |
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CodeAnt AI is running the review. Thanks for using CodeAnt! 🎉We're free for open-source projects. if you're enjoying it, help us grow by sharing. Share on X · |
Sequence DiagramThis PR refines the reproduction mod so that pregnancy is tracked via meta items, produces a growing child monster that ages through multiple stages, and finally hands off to a dedicated child NPC with special dialogue and traits. sequenceDiagram
participant Player
participant ReproductionMod
participant MonsterGrowth
participant NPCSystem
Player->>ReproductionMod: Use ovum item to start pregnancy
ReproductionMod->>ReproductionMod: Transform ovum into timed pregnancy state
Player->>ReproductionMod: Activate completed pregnancy item
ReproductionMod->>MonsterGrowth: Spawn friendly baby entity
MonsterGrowth->>MonsterGrowth: Age baby through toddler, child, and teen forms
MonsterGrowth->>ReproductionMod: Provide offspring NPC token when growth completes
Player->>NPCSystem: Use offspring NPC token to spawn child NPC
NPCSystem-->>Player: Child NPC joins as follower with parent child dialogue
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Skipping CodeAnt AI review — this PR changes more than 100 files, which usually means a migration, codemod, or vendored drop. Line-level review on diffs this large produces duplicate findings on the same rewrite pattern and drowns out anything that actually matters. If you still want a review, comment |
Update Item_groups.json to change the "copy-from" for the "dollar_tools" item_group from "sugar_house_tools" to "dollar_tools" so the group inherits the intended template instead of the sugar_house_tools set.
Replace two flesh console defs (t_secro_console_broken_flesh, t_secro_console_flesh) from terrain to furniture. Add looks_like, move_cost_mod, required_str, increased light_emitted, COUNTER connection settings, and adjust flags. Add deconstruct and enriched bash loot tables (electronics, components, scrap) and make bash produce the broken-furn set; overall enables proper furnishing behavior and destructible loot for fleshed consoles.
Remove console-related flesh spread entries from terrain and add equivalent entries for furniture. Previously the transforms targeted t_console and t_console_broken; this change applies them to f_console and f_console_broken so flesh spreading correctly affects console furniture while keeping messages and other parameters unchanged.
Move map JSON files from '+Essentials' to 'Essentials' (remove leading '+' in directory name). Renamed paths for nine files: city_buildings.json, fields.json, overmap_land_codes.json, overmap_locations.json, overmap_specials.json, overmap_terrain.json, overmap_terrains.json, ter_furn.json, and ter_furn_trans.json. This standardizes the folder name and avoids issues with special-character directory names.
Reformat the f_secro_console_flesh furniture object in data/Unleash_The_Mods/mods/Secronom/Modification_Files/Maps/Flesh/+ter_furn.json to fix indentation and spacing for readability. This is a non-functional change — no data or behavior was altered.
CodeAnt-AI Description
Add survivor gear and rebuild the family progression flow
What Changed
Impact
✅ More late-game crafting and combat options✅ Clearer child growth and family NPC progression✅ Safer travel for babies and children🔄 Retrigger CodeAnt AI Review
Details
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