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[H] updates unleash the mods#255

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TheGoatGod merged 27 commits into
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PR-Unleash-the-mods-patch-and-move
May 28, 2026
Merged

[H] updates unleash the mods#255
TheGoatGod merged 27 commits into
masterfrom
PR-Unleash-the-mods-patch-and-move

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@TheGoatGod TheGoatGod commented Apr 18, 2026

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CodeAnt-AI Description

Add survivor gear and rebuild the family progression flow

What Changed

  • Adds a large set of survivor weapons, armor, guns, gun mods, books, workshop tools, and a new metalworks location with matching crafting recipes
  • Adds new combat styles for heavy weapons, flails, and unarmed fighting, each with new attack options and follow-up moves
  • Reworks reproduction content to use child and parent wording, adds a baby-to-adult growth path, and replaces the old offspring setup with a clearer NPC flow
  • Adds family support items and travel gear, including baby carriers, child car seats, window sun shades, and toy-based traps
  • Updates related text and descriptions to match the new family and survivor content

Impact

✅ More late-game crafting and combat options
✅ Clearer child growth and family NPC progression
✅ Safer travel for babies and children

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@TheGoatGod TheGoatGod self-assigned this Apr 18, 2026
@TheGoatGod TheGoatGod added Code Removal either duplicate or just no need this is the tag Bug Whitespaces, extra/misplaced strings/special chars/code Broken Code A broken block of code Legacy update updating legacy code H - Release everything to do with H stable labels Apr 18, 2026
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@codeant-ai codeant-ai Bot added the size:XL This PR changes 500-999 lines, ignoring generated files label Apr 18, 2026
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@codeant-ai codeant-ai Bot added size:XL This PR changes 500-999 lines, ignoring generated files and removed size:XL This PR changes 500-999 lines, ignoring generated files labels Apr 18, 2026
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Sequence Diagram

This PR restructures the reproduction mod into a family-focused lifecycle where a pregnancy item leads to a growing child monster that eventually becomes an allied child NPC, with supporting meta items managing each stage.

sequenceDiagram
    participant Player
    participant PregnancyItems
    participant ChildMonsters
    participant NPCSystem

    Player->>PregnancyItems: Use ovum to start pregnancy
    PregnancyItems-->>Player: Provide pregnancy item with timed progression
    Player->>PregnancyItems: Use completed pregnancy item
    PregnancyItems-->>ChildMonsters: Spawn human baby
    ChildMonsters->>ChildMonsters: Auto-upgrade through child growth stages
    Player->>NPCSystem: Use offspring NPC token on grown child
    NPCSystem-->>Player: Spawn allied child NPC
Loading

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💡 Codex Review

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Reviewed commit: 6f7d9b9415

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Comment thread data/Unleash_The_Mods/Broken_mods/Reproduction_mod/NPC/npc.json
Comment thread data/Unleash_The_Mods/Broken_mods/Reproduction_mod/modinfo.json
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@codeant-ai codeant-ai Bot added size:XL This PR changes 500-999 lines, ignoring generated files and removed size:XL This PR changes 500-999 lines, ignoring generated files labels Apr 19, 2026
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CodeAnt AI Incremental review completed.

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@codeant-ai codeant-ai Bot removed the size:XL This PR changes 500-999 lines, ignoring generated files label Apr 20, 2026
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@codeant-ai codeant-ai Bot added size:XXL This PR changes 1000+ lines, ignoring generated files and removed size:XXL This PR changes 1000+ lines, ignoring generated files labels May 3, 2026
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Sequence Diagram

This PR refines the reproduction mod so pregnancy is tracked as items, spawns a baby monster at term, and grows it through life stages into an adult that is handed off to the NPC system as a child ally.

sequenceDiagram
    participant Player
    participant PregnancySystem
    participant MonsterSystem
    participant NPCSystem

    Player->>PregnancySystem: Use ovum item to start pregnancy
    PregnancySystem->>PregnancySystem: Start and track pregnancy timer
    PregnancySystem-->>Player: Provide completed pregnancy item at term
    Player->>PregnancySystem: Activate completed pregnancy item
    PregnancySystem->>MonsterSystem: Spawn baby allied to player
    MonsterSystem->>MonsterSystem: Auto-upgrade baby to toddler, child, teen, adult
    MonsterSystem->>NPCSystem: Hand off adult placeholder to NPC system
    NPCSystem-->>Player: Spawn child NPC ally
Loading

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@codeant-ai codeant-ai Bot added size:XXL This PR changes 1000+ lines, ignoring generated files and removed size:XXL This PR changes 1000+ lines, ignoring generated files labels May 4, 2026
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@codeant-ai codeant-ai Bot added size:XXL This PR changes 1000+ lines, ignoring generated files and removed size:XXL This PR changes 1000+ lines, ignoring generated files labels May 4, 2026
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Sequence Diagram

This PR refines the reproduction mod so that pregnancy is tracked via meta items, produces a growing child monster that ages through multiple stages, and finally hands off to a dedicated child NPC with special dialogue and traits.

sequenceDiagram
    participant Player
    participant ReproductionMod
    participant MonsterGrowth
    participant NPCSystem

    Player->>ReproductionMod: Use ovum item to start pregnancy
    ReproductionMod->>ReproductionMod: Transform ovum into timed pregnancy state
    Player->>ReproductionMod: Activate completed pregnancy item
    ReproductionMod->>MonsterGrowth: Spawn friendly baby entity
    MonsterGrowth->>MonsterGrowth: Age baby through toddler, child, and teen forms
    MonsterGrowth->>ReproductionMod: Provide offspring NPC token when growth completes
    Player->>NPCSystem: Use offspring NPC token to spawn child NPC
    NPCSystem-->>Player: Child NPC joins as follower with parent child dialogue
Loading

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Skipping CodeAnt AI review — this PR changes more than 100 files, which usually means a migration, codemod, or vendored drop. Line-level review on diffs this large produces duplicate findings on the same rewrite pattern and drowns out anything that actually matters.

If you still want a review, comment @codeant-ai : review. For better signal, consider splitting the PR into smaller chunks.

Update Item_groups.json to change the "copy-from" for the "dollar_tools" item_group from "sugar_house_tools" to "dollar_tools" so the group inherits the intended template instead of the sugar_house_tools set.
Replace two flesh console defs (t_secro_console_broken_flesh, t_secro_console_flesh) from terrain to furniture. Add looks_like, move_cost_mod, required_str, increased light_emitted, COUNTER connection settings, and adjust flags. Add deconstruct and enriched bash loot tables (electronics, components, scrap) and make bash produce the broken-furn set; overall enables proper furnishing behavior and destructible loot for fleshed consoles.
Remove console-related flesh spread entries from terrain and add equivalent entries for furniture. Previously the transforms targeted t_console and t_console_broken; this change applies them to f_console and f_console_broken so flesh spreading correctly affects console furniture while keeping messages and other parameters unchanged.
Move map JSON files from '+Essentials' to 'Essentials' (remove leading '+' in directory name). Renamed paths for nine files: city_buildings.json, fields.json, overmap_land_codes.json, overmap_locations.json, overmap_specials.json, overmap_terrain.json, overmap_terrains.json, ter_furn.json, and ter_furn_trans.json. This standardizes the folder name and avoids issues with special-character directory names.
Reformat the f_secro_console_flesh furniture object in data/Unleash_The_Mods/mods/Secronom/Modification_Files/Maps/Flesh/+ter_furn.json to fix indentation and spacing for readability. This is a non-functional change — no data or behavior was altered.
@TheGoatGod TheGoatGod merged commit e5ae904 into master May 28, 2026
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@TheGoatGod TheGoatGod deleted the PR-Unleash-the-mods-patch-and-move branch May 28, 2026 13:55
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Broken Code A broken block of code Bug Whitespaces, extra/misplaced strings/special chars/code Code Removal either duplicate or just no need this is the tag H - Release everything to do with H stable Legacy update updating legacy code size:XXL This PR changes 1000+ lines, ignoring generated files

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