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Feature request: Collapsable #regions #37
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enhancementNew feature or requestNew feature or requestupstreamDepends on a change in the Godot engine, Zed, or another dependencyDepends on a change in the Godot engine, Zed, or another dependency
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enhancementNew feature or requestNew feature or requestupstreamDepends on a change in the Godot engine, Zed, or another dependencyDepends on a change in the Godot engine, Zed, or another dependency
Would be nice to have the ability in Zed to collapse #regions, like the Godot Editor does.
Come to think of it, this might be something the tree-sitter is handling though.