A PSX-inspired first-person horror game developed in Unity.
Way to Home is a psychological horror experience where the player must walk home through a dark and dangerous neighborhood after visiting a local store.
The game focuses on atmosphere, tension and environmental storytelling rather than direct combat.
Inspired by classic PS1 horror aesthetics and modern indie horror games.
- First-person exploration
- Atmospheric horror gameplay
- PSX-inspired visual style
- Dynamic tension and environmental storytelling
- Multiple interactive objects
- Unity 6
- C#
- ECS Architecture
- Input System
- DOTween
- Cinemachine
🚧 In Development
This project is actively being developed and serves as my primary learning and portfolio project.
- A system of random frightening sounds
- A system of sudden events (create the necessary single events - monoblocks on the stage or fulfill a condition)
- Character behavior system (walking/standing/running away)
- The "in the light" system (when the player is in a lighted location, monsters are no match and do not pursue him)
- Create a complete horror experience
- Improve architecture and code quality
- Expand my experience with larger game projects
Andrew Zverev