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Exclude GLB bone display meshes and keep generated payloads external - #34

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DatMoshu wants to merge 4 commits into
mainfrom
work/SM-GLB5-director
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DatMoshu wants to merge 4 commits into
mainfrom
work/SM-GLB5-director

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@DatMoshu

@DatMoshu DatMoshu commented Oct 10, 2026 •

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Imported skinned GLBs can include Blender-generated bone display meshes in automatic fitting, corrupting garment bounds. Exclude objects referenced by bone custom_shape while retaining real meshes with names such as Icosphere. A synthetic headless Blender regression verifies the supplied mesh and its world bounds survive.

This change also corrects the changelog for the merged portability fix, adds the generated-output ignore floor, and documents shared-storage compatibility links. Runtime storage caps and retention are a separate review candidate and are not included here.

Validation at 1ffc72e: 225 pytest passed, 1 skipped, 3 subtests; 15 outfit-lab tests passed; agent routers current; real headless Blender importer regression and diff checks passed. Run: 20261025_spritemotion-lead_branch-audit. Chief source review passed this exact head. Owner approved publication of this PR update; GitHub owner approval/automerge still controls main.

No client assets, generated evidence, or inherited local settings are included. No in-game deployment was performed.

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📝 Code Review ✅ Completed 2026-10-10T19:19:43.581654Z 8e28cf7 PR opened
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@DatMoshu DatMoshu changed the title Exclude bone display meshes from imported item fitting Exclude GLB bone display meshes and keep generated payloads external Oct 25, 2026
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