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FTS V0.9.1.7

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@D3FEKT D3FEKT released this 20 May 15:15

Version 0.9.1.7 - Change Log

General

  • General bug fixes
  • Added more bundle grub blob types to support FH6 shaderbin's

Conversion tool

  • FH6 Support added to carbin and modelbin conversion

3d viewer

  • Improved export to OBJ
  • Added option to export to FBX Binary + ASCII Still work in progreess
  • Auto converts swatchbin's to dds on export if opened a car zip with valid swatchbin's

BXML viewer

  • Added option to open zip for batch bxml viewing (FH6 zip contains 100+ bxml's so this is a must have)

System Requirements

Requirement Details
OS Windows 10 (19041+) or Windows 11
Runtime Windows App SDK 1.8.3
.NET .NET 9 Desktop Runtime
Architecture x64 only

First Launch - Game Setup

On first launch you will be taken to the Home page. Before using any editor you should configure your game directories so that the app can resolve asset paths correctly.

  1. Click the Game Setup button in the bottom bar on the Home page, or navigate to Settings, Game Setup from the nav bar.
  2. In the Setup page, point each game entry to the root installation folder of the corresponding Forza title (e.g. the folder that contains media\ or content\).
  3. Click Save.

Recommended:
Click the Build Database button to build a database file of game assets for faster backend browsing.

Recommended:
Use the material library to build a library of materials from the game files.
This allows you to easily reuse and edit material blobs across any modelbin, especially the material shader parameters.