FTS V0.9.1.7
Version 0.9.1.7 - Change Log
General
- General bug fixes
- Added more bundle grub blob types to support FH6 shaderbin's
Conversion tool
- FH6 Support added to carbin and modelbin conversion
3d viewer
- Improved export to OBJ
- Added option to export to FBX Binary + ASCII Still work in progreess
- Auto converts swatchbin's to dds on export if opened a car zip with valid swatchbin's
BXML viewer
- Added option to open zip for batch bxml viewing (FH6 zip contains 100+ bxml's so this is a must have)
System Requirements
| Requirement | Details |
|---|---|
| OS | Windows 10 (19041+) or Windows 11 |
| Runtime | Windows App SDK 1.8.3 |
| .NET | .NET 9 Desktop Runtime |
| Architecture | x64 only |
First Launch - Game Setup
On first launch you will be taken to the Home page. Before using any editor you should configure your game directories so that the app can resolve asset paths correctly.
- Click the Game Setup button in the bottom bar on the Home page, or navigate to Settings, Game Setup from the nav bar.
- In the Setup page, point each game entry to the root installation folder of the corresponding Forza title (e.g. the folder that contains
media\orcontent\). - Click Save.
Recommended:
Click the Build Database button to build a database file of game assets for faster backend browsing.
Recommended:
Use the material library to build a library of materials from the game files.
This allows you to easily reuse and edit material blobs across any modelbin, especially the material shader parameters.