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- Due by March 17, 2017•97/97 issues closed
Large features such as shadow map and ragdoll physics along with feedback from the previous sprint together with some unfinished tasks.
Due by February 24, 2017•25/26 issues closedCurrent sprint in the series The first week focuses heavily on polishing physics functions, network sync, gameplay tests, work on camera, and the framework on a communication system.
Due by February 24, 2017•55/59 issues closedThis sprint focuses on the creation of maps and tweaking of latest gameplay features. Physics team are including a new library which is a major overhaul of reimplementing features. Ragdoll physics are currently in the process. Work on the graphical pipeline is being made.
Due by February 10, 2017•64/66 issues closedLots of features related to gameplay added in this sprint
Due by January 27, 2017•83/85 issues closedFew fixes and clean-up during the holidays.
Due by January 13, 2017•53/53 issues closedOffline prototypes merged with project as sub-systems. They are now exporting DLLs which the main project imports. Several integration-tests. Externally: Exporter successfully exports BPF.
Due by December 16, 2016•29/29 issues closedWindow handling, input handling, initial graphical pipeline. During this milestone there are several offline prototypes under progress. Handling simple physics on dummy models.
Due by December 2, 2016•31/31 issues closed