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  • Due by March 17, 2017
    97/97 issues closed
  • Large features such as shadow map and ragdoll physics along with feedback from the previous sprint together with some unfinished tasks.

    Due by February 24, 2017
    25/26 issues closed
  • Current sprint in the series The first week focuses heavily on polishing physics functions, network sync, gameplay tests, work on camera, and the framework on a communication system.

    Due by February 24, 2017
    55/59 issues closed
  • This sprint focuses on the creation of maps and tweaking of latest gameplay features. Physics team are including a new library which is a major overhaul of reimplementing features. Ragdoll physics are currently in the process. Work on the graphical pipeline is being made.

    Due by February 10, 2017
    64/66 issues closed
  • Lots of features related to gameplay added in this sprint

    Due by January 27, 2017
    83/85 issues closed
  • Few fixes and clean-up during the holidays.

    Due by January 13, 2017
    53/53 issues closed
  • Offline prototypes merged with project as sub-systems. They are now exporting DLLs which the main project imports. Several integration-tests. Externally: Exporter successfully exports BPF.

    Due by December 16, 2016
    29/29 issues closed
  • Window handling, input handling, initial graphical pipeline. During this milestone there are several offline prototypes under progress. Handling simple physics on dummy models.

    Due by December 2, 2016
    31/31 issues closed