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Recapture all README screenshots on the API 34 Crystal emulator - #97
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Every screenshot was still coming from the old API 28 emulator (no RuntimeShader, so the glass effects never actually rendered) except the one Crystal preset shot from last round. Redid light/dark home, tools, settings, plus the DOCX and XLSX viewers, all on a hardware- accelerated API 34 emulator with the Crystal glass preset active, so every screenshot in the README now reflects the same build.
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What changed?
All README screenshots were still coming from the old API 28 emulator (no RuntimeShader support, so the Liquid Glass blur/refraction effects never actually rendered there) — only the one Crystal preset shot from the last PR was on the new setup. Recaptured light/dark home, tools, settings, plus the DOCX and XLSX viewers on the hardware-accelerated API 34 emulator with Crystal active, so every screenshot in the README is now visually consistent.
How was it checked?
Checklist