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Recapture all README screenshots on the API 34 Crystal emulator - #97

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Chethan616 merged 1 commit into
mainfrom
v5.2
Oct 20, 2026
Merged

Chethan616 merged 1 commit into
mainfrom
v5.2

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What changed?

All README screenshots were still coming from the old API 28 emulator (no RuntimeShader support, so the Liquid Glass blur/refraction effects never actually rendered there) — only the one Crystal preset shot from the last PR was on the new setup. Recaptured light/dark home, tools, settings, plus the DOCX and XLSX viewers on the hardware-accelerated API 34 emulator with Crystal active, so every screenshot in the README is now visually consistent.

How was it checked?

  • All 8 recaptured screenshots visually reviewed before committing.
  • Known limitations: none — this is a pure asset swap, no code changes.

Checklist

  • Selected documents remain local; any new network behavior is explicit and documented.
  • Existing offline workflows remain usable where intended.
  • Light and dark themes, accessibility, and performance were considered.
  • Documentation and third-party notices were updated where needed.
  • No secrets, private documents, APKs, keystores, or build outputs are included.

Every screenshot was still coming from the old API 28 emulator (no
RuntimeShader, so the glass effects never actually rendered) except
the one Crystal preset shot from last round. Redid light/dark home,
tools, settings, plus the DOCX and XLSX viewers, all on a hardware-
accelerated API 34 emulator with the Crystal glass preset active, so
every screenshot in the README now reflects the same build.
@Chethan616
Chethan616 merged commit 2d4292e into main Oct 20, 2026
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