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Far Tiling Breakpoints
Cgameworld edited this page May 9, 2026
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Far tiling breakpoints let your pack automatically change the far tiling value based on how high the camera is above the terrain.
This feature is only supported in legacy texture packs (packs with a maptextureconfig.json).
Add a far_tiling_breakpoints section to your pack's maptextureconfig.json. Each entry has two fields:
- height — camera height above ground (in meters) at or below which this breakpoint applies
- far_tiling — the far tiling value to use at that height
Example maptextureconfig.json:
{
"pack_name": "Example Pack",
"far_tiling": "160",
"far_tiling_breakpoints": [
{ "height": 250, "far_tiling": 300 },
{ "height": 1000, "far_tiling": 220 }
]
"close_tiling": "1600",
"close_dirt_tiling": "2400",
}
Using the example above:
- Camera 50 m above ground → far tiling becomes 300
- Camera 500 m above ground → far tiling becomes 220
- Camera 2000 m above ground → far tiling falls back to the top-level 160