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CarlosDv1010/README.md

Hi there 👋

I enjoy building things involving math, graphics and algorithms.

Fractal Rendering

Some things I've built:

• Mathematical fractal rendering (2D & 3D)
• Drawing robot arm
• Competitive programming (ICPC regionalist, Codeforces specialist)


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  1. Fractals-Diligent-Engine Fractals-Diligent-Engine Public

    Real-time 2D and 3D fractal explorer built with C++ and Diligent Engine. Uses Raymarching and HLSL Compute Shaders to render Mandelbrot, Mandelbulb, and Menger Sponge fractals.

    C++

  2. nisq-algorithm-benchmark nisq-algorithm-benchmark Public

    Source code and benchmarking framework for my undergraduate thesis: Evaluating classic quantum algorithms (Grover, QPE, Simon, BV) under NISQ noise models using Qiskit

    Python

  3. Numeric-Arm-Figure-Tracer Numeric-Arm-Figure-Tracer Public

    MATLAB simulation of a 3-DOF robotic arm that traces image contours. Features Canny edge detection for trajectory generation and Moore-Penrose pseudoinverse for inverse kinematics.

    MATLAB

  4. Caso-3-Infracomp Caso-3-Infracomp Public

    Java-based secure server implementing a hybrid cryptographic protocol (RSA, DH, AES-256) for encrypted data exchange and package status tracking.

    Java

  5. Vanilla-CPP-Raytracer Vanilla-CPP-Raytracer Public

    A lightweight C++ raytracer following the "Ray Tracing in One Weekend" book, implementing basic spheres, materials, and anti-aliasing.

    C++

  6. CP-problems CP-problems Public

    Solutions to some competitive programming problems (Codeforces, CSES, ICPC) in C++, including implementations of standard algorithms and data structures.

    C++