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Real-time 2D and 3D fractal explorer built with C++ and Diligent Engine. Uses Raymarching and HLSL Compute Shaders to render Mandelbrot, Mandelbulb, and Menger Sponge fractals.
Source code and benchmarking framework for my undergraduate thesis: Evaluating classic quantum algorithms (Grover, QPE, Simon, BV) under NISQ noise models using Qiskit
MATLAB simulation of a 3-DOF robotic arm that traces image contours. Features Canny edge detection for trajectory generation and Moore-Penrose pseudoinverse for inverse kinematics.
Solutions to some competitive programming problems (Codeforces, CSES, ICPC) in C++, including implementations of standard algorithms and data structures.
C++
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