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Steam-Ready Gap Analysis & Expansion Plan

Goal: Turn the current game into a nice, monetizable Steam title (small price).
Scope: What’s missing or bad today, and what to expand.

Living pointers: docs/GAP_ANALYSIS_BEYOND_TASKS.md (§2–7, §10 task map) · tasks/README.md (gap wave AGENT-21–39).


Resolved since 2024–2026

As of 2026-03-28, these items from older audits are implemented on the live path (Loading → MainMenu → game/menus). Do not re-open them unless you are working in legacy/orphan files still on disk.

Area Status
Options / settings Options scene: audio, fullscreen, resolution/quality row, accessibility toggles, controls shown, build version in UI.
Pause + quit to menu Dodge run supports pause and return to main menu.
Achievements (in-game) Achievements scene + unlock plumbing; Valve-side achievements still need Steam adapter (AGENT-22).
Meta progression & structured save Save manager, meta shop, contracts, modes/progression beyond a single localStorage high score key.
Modes, challenges, perks, objectives, bosses Core loop matches the “substantial” row in docs/GAP_ANALYSIS_BEYOND_TASKS.md §1 — not a single bare endless mode only.
Loading scene app/scenes/loadingScene.js: branded loading + progress bar; #/editor can route to editor after load.
Identity (shipping shell) index.html: title Skyfall, product tagline, favicon.svg.
Electron wrapper electron/main.js + npm run electron:dev / electron:build. IPC beyond quitAGENT-21.
Build metadata package.json name / version; surfaced in Options.
Run summary / game over Lean tasks expanded summaries; further polish may remain in individual AGENT-01–20 items.

Checklist (quick): options · pause · in-game achievements · Electron shell · favicon · loading · meta/modes depth · version in UI · structured local save · main-menu-first flow.


Still open (align with gap analysis §2–5)

Prioritize using this table and docs/GAP_ANALYSIS_BEYOND_TASKS.md, not Part 1–4 alone.

Theme Gap (short) Tasks
Electron bridge Preload exposes only quit; no Steam/paths/window-controls IPC AGENT-21
Steam / online adapter setOnlineAdapter not wired; local adapter no-ops “success” AGENT-22, AGENT-13
Cloud merge Partial merge vs full save payload AGENT-23
Resolution truth Option saved; canvas/layout not clearly tied to setting AGENT-24
metaCurrency vs metaFragments Dual economy / UI confusion AGENT-25
lastCompletedLevel visibility Opaque to players AGENT-26
Key rebinding No persisted custom keys AGENT-27
Leaderboard UI No scene consuming getLeaderboardEntries AGENT-28
Telemetry upload + privacy Hook / opt-in / disclosure AGENT-29
Offline honesty UI Clarify local vs networked features AGENT-30
A11y + presentation Beyond baseline sliders AGENT-31
Audio load failures Player-visible retry/messaging broadly AGENT-32
Tutorial / onboarding Depth / optional strips AGENT-33
Credits / third-party Notices pipeline AGENT-34
Deep E2E Long flows untested in automation AGENT-36
About / privacy / support In-game compliance surface AGENT-37
Fullscreen QA Platform matrix AGENT-38
Editor Placeholder vs MVP vs defer AGENT-39, AGENT-12
Orphan portfolio scenes / stale copy Files may remain off app/index.js boot order AGENT-11

This doc refresh: AGENT-35.


Part 1 — Residual risks & legacy files (not “current state” from 2024)

Read Resolved since 2024–2026 and Still open first. Part 1 below calls out what can still bite (Steam, orphan files, legal) and what used to be true before the main-menu stack.

1.1 Identity & Branding (Critical)

Issue Where Fix
Stale name / copy in orphan files (Mitigated) Portfolio orphan scenes removed (AGENT-11); verify index.html + player-facing scenes only.
Portfolio scenes off the live path Introduction / choice / websites scenes may still exist on disk with CV/portfolio tone. Delete or quarantine; live menu is game-focused (docs/GAP_ANALYSIS_BEYOND_TASKS.md §6).

1.2 Platform & Distribution (Critical for Steam)

Issue Where Fix
Steamworks No wired Steam SDK in repo. AGENT-22 + AGENT-21.
Cloud parity Local save is rich; remote merge and Steam Cloud are not production-complete. AGENT-23.
Shippable desktop build Done (baseline): Electron wraps Vite build. Still need Steam pipe + signed builds for store (tasks/README.md AGENT-44+).

1.3 Settings & Options (High)

Issue Where Fix
Key rebinding Bindings shown; custom keys not persisted. AGENT-27.
Resolution honesty Setting stored; Phaser canvas/layout linkage incomplete per trace. AGENT-24.

1.4 Onboarding & UX (High)

Issue Where Fix
Tutorial depth Tutorial scene exists; optional strips / depth are product calls. AGENT-33.
Game over / run summary polish Improved vs 2024 baseline; keep aligning with lean/gap tasks. tasks/README.md AGENT-01–20 as needed.

1.5 Content & Replayability (Medium–High)

Issue Where Fix
Leaderboards in UI Scores may be submitted; no in-game board. AGENT-28.
Steam achievements In-game list ≠ Steam partner unlocks until adapter lands. AGENT-22.
Content expansion More perks/modes/bosses = ongoing product work. docs/FULLY_FLEDGED_EXPERIENCE.md / AGENT-40+.

1.6 Polish & Accessibility (Medium)

Issue Where Fix
Error handling breadth Loading scene has Retry on load error; dodge/asset paths may need the same rigor everywhere. AGENT-32 + general hardening.
Fonts / a11y depth Baseline options exist; not a full commercial a11y pass. AGENT-31.

1.7 Technical & Legal (Medium)

Issue Where Fix
Dependency on GitHub phaser3-juice-plugin from github:RetroVX/phaser3-juice-plugin. Pin exact commit/tag or vendor (see docs/DEPENDENCIES.md).
EULA / Privacy / support In-game surface still thin vs platform expectations. AGENT-37.
Mobile in Steam build Joystick overlay + mobile CSS still present in web shell. AGENT-38 / desktop polish.

Part 2 — What to Expand (Roadmap)

Status: Many §2.1–2.2 bullets are done for web/Electron (see Resolved since 2024–2026). Treat Part 2 as a backlog narrative; execution order = Still open + gap doc §11.

2.1 Must-Have for “Nice Game on Steam at a Small Price”

  1. Single, clear identityLargely done on boot path; finish orphan file cleanup (AGENT-11).
  2. Desktop + Steam — Electron done; Steamworks + IPC open (AGENT-21, AGENT-22).
  3. OptionsDone baseline; rebind + resolution truth open (AGENT-27, AGENT-24).
  4. Pause + QuitDone.
  5. Correct copy & flow — Live flow uses main menu; verify orphan files if retained.
  6. Save systemLocal structured save done; cloud merge open (AGENT-23).
  7. Store presence — Marketing / Steamworks partner work (AGENT-44+, not gap 21–39 core).

2.2 Should-Have (More Value for Price)

  1. Achievements — In-game done; Steam open (AGENT-22).
  2. Leaderboards — Submit path exists; UI open (AGENT-28).
  3. Loading & errors — Loading done; broaden failure UX (AGENT-32).
  4. Run summaryImproved; iterate with product.
  5. Difficulty or modeMultiple modes/features exist; balance/expansion = ongoing.
  6. Credits — Scene exists; license rigor (AGENT-34).

2.3 Nice-to-Have (Polish)

  1. TutorialAGENT-33.
  2. More contentAGENT-40+.
  3. Meta-progression — Present; economy clarity (AGENT-25).
  4. AccessibilityAGENT-31.
  5. Font & icon — Favicon done; font pipeline / Steam art = AGENT-43+ / AGENT-44+.

Part 3 — Summary Tables (archive; prefer sections at top)

What’s bad or missing (by area) — 2026 lens

Area Severity Items
Identity / branding Critical (if orphans remain) Stale Interval Dodger / portfolio copy in non-boot files
Platform / Steam Critical Steamworks wiring, cloud merge, IPC
Settings Medium Rebind, resolution truth
Onboarding / UX Low–Medium Tutorial depth, long-tail polish
Content / replay Medium Leaderboard UI, Steam achievement parity
Polish / a11y Medium Error surfacing, font/a11y pass
Technical / legal Medium Juice pin, privacy/support surfacing

What to expand (priority) — 2026 lens

Priority Expansion
P0 Still open table: AGENT-21–24, AGENT-22–23 Steam/cloud, AGENT-11 orphans
P1 AGENT-25–31, AGENT-28, AGENT-32, AGENT-37
P2 AGENT-33–34, AGENT-36, AGENT-38–39, AGENT-40+

Part 4 — Suggested Next Steps

  1. Decide the product — Positioning is closer to shipped; align store/comms with Skyfall.
  2. Close platform truthAGENT-21 → 22 → 23 → 24 (dependency-aware).
  3. Economy + boardsAGENT-25, AGENT-28, AGENT-30.
  4. Trust + complianceAGENT-29, AGENT-37, AGENT-34.
  5. QA depthAGENT-36, AGENT-38.
  6. Store assetsAGENT-44+ when ready.

Canonical gap list: docs/GAP_ANALYSIS_BEYOND_TASKS.md. Task index: tasks/README.md.


Part 5 — Telemetry Dashboard Baselines

A first telemetry pass is now defined for balance validation. Track these KPI baselines per build:

  • Median run length (run_end.runTimeMs median).
  • First boss reach rate (runs with a boss clear / runs started).
  • Challenge success rate (successful challenge_performance / all challenge attempts).

Supporting implementation docs and scripts:

  • docs/TELEMETRY.md
  • scripts/telemetry/aggregateTelemetry.js

These KPIs should be displayed as 7-day and 30-day trends, segmented by difficulty/mode once those are added.