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Skyfall — parallel agent tasks

Wave Agents Doc
Lean 01–20 docs/SKYFALL_LEAN_FEATURES.md
Gap / shipping 21–39 docs/GAP_ANALYSIS_BEYOND_TASKS.md
Fully fledged 40–54 docs/FULLY_FLEDGED_EXPERIENCE.md

Formula research: docs/POPULAR_SIMPLE_GAMES_FORMULA.md

Many chats in parallel: PARALLEL_EXECUTION.md + launch/ (wave files + serial/ + ui-serial/ for launch_task_agents.sh).

Who claimed which task: AGENT_BOARD.md (status + claim column for chats).

Lean QA (AGENT-20): On 2026-03-28, npm test, npm run test:e2e (chromium), and npm run build completed successfully for lean 01–13, 16–20 (integration pass: meta hint UI, game-over banner/PB HUD, meta_lifetime_100, duplicate contract event fix, e2e/boot.spec.js click coords for shifted main menu). Agents 14–15 remain blocked pending product approval.

Assign one autonomous agent per AGENT-XX-*.md file. Respect dependency groups.


Dependency groups

Group Tasks Note
A — Lean Tier A 01–06 04 before 03 if both touch game-over layout.
B — Lean Tier B 07–10 09 vs 02: coordinate achievements.
C — Safe strips 11–13 Orphan scenes; editor gate; online audit.
D — Optional strips 14–15 Product approval required.
E — Lean polish / QA 16–20 20 last for lean wave.
F — Platform / economy truth 21–26 Electron → 22 Steam; 24 resolution vs 16 HUD.
G — Online UX / a11y / content 27–34 28 + 30 after 22 ideal; 29 + 37 privacy.
H — Docs / QA / editor 35–39 36 after big UI merges.
I — Content & feel 40–43 40 plan → 41 tune; 42/43 sensory.
J — Discovery 44–45 Store assets + trailer.
K — Input / locale / perf 46–48 46 after 27 ideal; 48 informs 44 min spec.
L — Ship & trust 49–53 CI → playtest → integrity → Steam parity → ratings.
M — Optional flavor 54 Skip for pure abstract game.

Task index — 01–20 (lean)

ID File Summary
01 AGENT-01-contract-pool.md New daily contract definitions + metrics
02 AGENT-02-achievements.md 3–5 new achievements + hooks
03 AGENT-03-next-unlock-hint.md Next meta unlock hint
04 AGENT-04-game-over-meta-framing.md Prominent meta on game over
05 AGENT-05-personal-best-summary.md PB score/time per mode
06 AGENT-06-risk-pickup.md Single risk pickup
07 AGENT-07-meta-nodes.md 2–3 meta nodes
08 AGENT-08-daily-modifier.md Rotating daily modifier
09 AGENT-09-perk-tags-feats.md Perk tags + feats
10 AGENT-10-post-run-tips.md Contextual tip on death
11 AGENT-11-remove-orphan-scenes.md Delete orphan scenes
12 AGENT-12-editor-production-gate.md Gate #/editor prod
13 AGENT-13-online-telemetry-audit.md Online + telemetry audit
14 AGENT-14-optional-remove-game-mode.md Remove one mode (approval)
15 AGENT-15-optional-remove-objectives.md Remove objectives (approval)
16 AGENT-16-hud-clarity-formula-checklist.md HUD clarity
17 AGENT-17-session-restart-audit.md Session / restart
18 AGENT-18-tier-c-deferrals.md DEFERRED_FEATURES doc
19 AGENT-19-ui-trim-gameover-options.md UI trim
20 AGENT-20-qa-regression.md QA regression

Task index — 21–39 (gap / shipping)

ID File Summary
21 AGENT-21-electron-ipc-bridge.md Electron IPC
22 AGENT-22-steamworks-wiring.md Steam adapter wiring
23 AGENT-23-cloud-save-merge.md Full cloud merge
24 AGENT-24-resolution-display-truth.md Resolution honest
25 AGENT-25-meta-currency-fragments-clarity.md Currency vs fragments
26 AGENT-26-progression-tier-visibility.md Tier visibility
27 AGENT-27-key-rebinding.md Key rebind
28 AGENT-28-leaderboard-ui.md Leaderboard UI
29 AGENT-29-telemetry-upload-privacy.md Telemetry + privacy
30 AGENT-30-offline-adapter-honesty-ui.md Offline honesty UI
31 AGENT-31-accessibility-presentation-pass.md A11y + presentation
32 AGENT-32-audio-load-failure-ux.md Audio failure UX
33 AGENT-33-tutorial-onboarding-pass.md Tutorial pass
34 AGENT-34-credits-third-party-licenses.md Credits / licenses
35 AGENT-35-doc-drift-steam-app-analysis.md Doc drift refresh
36 AGENT-36-e2e-deep-flows.md Deep E2E
37 AGENT-37-about-privacy-support.md About / privacy
38 AGENT-38-fullscreen-qa-matrix.md Fullscreen QA
39 AGENT-39-editor-mvp-or-defer.md Editor MVP or defer

Task index — 40–54 (fully fledged)

ID File Axes (see fully fledged doc)
40 AGENT-40-content-breadth-matrix.md B — content volume
41 AGENT-41-balance-pacing-pass.md A, C — loop + balance
42 AGENT-42-audio-production-pass.md D — audio
43 AGENT-43-visual-readability-pass.md D — visual
44 AGENT-44-steam-store-press-kit.md G — store
45 AGENT-45-trailer-capture-workflow.md G — trailer
46 AGENT-46-gamepad-steam-input.md H — gamepad
47 AGENT-47-localization-i18n-foundation.md H — i18n
48 AGENT-48-performance-min-spec.md I — perf
49 AGENT-49-ci-cd-release-engineering.md J — CI/release
50 AGENT-50-playtest-feedback-program.md K — playtest
51 AGENT-51-integrity-save-leaderboards.md L — integrity
52 AGENT-52-steam-partner-achievement-parity.md M — Steam parity
53 AGENT-53-ratings-regional-compliance.md M — ratings
54 AGENT-54-lore-flavor-pass.md N — lore (optional)

Challenge / “QTE” constraint

Do not remove ChallengeDirector timed beats or perk 1/2/3 unless product overrides docs/SKYFALL_LEAN_FEATURES.md.


Optional code strips (not gap / not fully fledged)

BACKLOG-OPTIONAL-STRIPS.md — promote to AGENT-55+ if approved.

Still outside any agent (by design)

Marketing spend, paid influencers, live ops seasons, legal retainers—process, not repo tasks. See docs/FULLY_FLEDGED_EXPERIENCE.md §6.