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BloddyMichi/README.md

👋 Hi, I'm BloddyMichi

Unity Modding Developer — IL2CPP tooling · UnityExplorer customization · MelonLoader compatibility

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Language / Sprache: 🇬🇧 English (below) · 🇩🇪 Deutsch


📑 Contents


🎯 About Me

I build reliable, well-documented tools for Unity modding — focused on IL2CPP runtime modification, framework compatibility, and clean release pipelines. My aim is to make complex modding frameworks approachable and dependable for the people who actually use them: stability and clear docs before feature count, backed by active support and compatibility testing.


🛠️ Tech Stack

Languages

C# C++ JavaScript Lua PowerShell

Core Technologies

Unity IL2CPP MelonLoader .NET

Tools & Platforms

GitHub Actions Visual Studio Git Windows


📊 GitHub Stats

GitHub stats Top languages

GitHub streak


📦 Featured Project

🔍 Unity Explorer — Data Center Fork

An actively maintained UnityExplorer fork for Data Center on MelonLoader 0.7.3 — refined across multiple public releases.

Latest release Downloads Stars Last commit License

  • ✅ Full compatibility with the Unity 6000+ IL2CPP backend
  • ✅ Tested against MelonLoader 0.7.3 (Open-Beta)
  • ✅ Runtime GameObject & component inspection
  • ✅ IL2CPP-compatible debugging tools
  • ✅ Clean release packages with automated installation
  • ✅ Setup & usage documented in the project Wiki

Get it: 📦 Latest release · 📖 Wiki / install guide · 📂 Repository


💼 Expertise

Area Skills
Runtime Modding IL2CPP interop, Mono runtime modification, hook-based patching
Framework Integration MelonLoader ecosystem, UniverseLib customization, mod-loader compatibility
Debugging & Inspection Runtime object inspection, component analysis, memory debugging
Release Engineering Automated build pipelines, package distribution, version management
Documentation Technical guides, release notes, troubleshooting resources
Scripting & Automation PowerShell, Lua & JavaScript for custom tools and workflows

📈 Current Focus

  • 🎯 Improving input & mouse-focus behavior in Data Center
  • 🧪 Testing compatibility with the latest Data Center updates
  • 📚 Enhancing installation & troubleshooting documentation
  • 📦 Refining release package structure and distribution
  • 🔐 Strengthening runtime stability and error handling

🤝 Community & Contact

  • 💬 Discord: discord.gg/cRS4bCKUbe — discussions, support & collaboration
  • 🐛 Bug reports / feature requests: open an issue in the relevant repo with a description, steps to reproduce, game & MelonLoader version, the Latest.log, and screenshots when applicable
  • 🗨️ Discussions: start a discussion
  • 🐞 Issues: report an issue

⬆️ Back to top


🇩🇪 Deutsch (aufklappen)


🎯 Über mich

Ich entwickle zuverlässige, gut dokumentierte Tools für Unity-Modding — mit Fokus auf IL2CPP-Laufzeitmodifikation, Framework-Kompatibilität und saubere Release-Pipelines. Mein Ziel: komplexe Modding-Frameworks zugänglich und verlässlich für die Menschen machen, die sie tatsächlich nutzen — Stabilität und klare Doku vor Feature-Anzahl, gestützt auf aktiven Support und Kompatibilitätstests.

🛠️ Technischer Stack

Programmiersprachen

C# C++ JavaScript Lua PowerShell

Kern-Technologien

Unity IL2CPP MelonLoader .NET

Tools & Plattformen

GitHub Actions Visual Studio Git Windows

📦 Hauptprojekt

🔍 Unity Explorer — Data Center Fork

Ein aktiv gepflegter UnityExplorer-Fork für Data Center mit MelonLoader 0.7.3 — verfeinert über mehrere öffentliche Releases.

  • ✅ Vollständige Kompatibilität mit dem Unity 6000+ IL2CPP-Backend
  • ✅ Getestet mit MelonLoader 0.7.3 (Open-Beta)
  • ✅ GameObject- & Komponenten-Inspektion zur Laufzeit
  • ✅ IL2CPP-kompatible Debugging-Tools
  • ✅ Saubere Release-Pakete mit automatisierter Installation
  • ✅ Einrichtung & Nutzung im Projekt-Wiki dokumentiert

Download: 📦 Neuester Release · 📖 Wiki / Installationsanleitung · 📂 Repository

💼 Expertise

Bereich Fähigkeiten
Laufzeit-Modding IL2CPP-Interop, Mono-Laufzeitmodifikation, Hook-basiertes Patching
Framework-Integration MelonLoader-Ökosystem, UniverseLib-Anpassung, Mod-Loader-Kompatibilität
Debugging & Inspektion Laufzeit-Objektinspektion, Komponenten-Analyse, Memory-Debugging
Release-Engineering Automatisierte Build-Pipelines, Paketverteilung, Versionsverwaltung
Dokumentation Technische Anleitungen, Release-Notes, Fehlerbehebungs-Ressourcen
Scripting & Automatisierung PowerShell, Lua & JavaScript für eigene Tools und Workflows

📈 Aktueller Fokus

  • 🎯 Verbesserung des Input- und Mouse-Focus-Verhaltens in Data Center
  • 🧪 Kompatibilitätstests mit den neuesten Data Center Updates
  • 📚 Ausbau der Installations- & Fehlerbehebungs-Dokumentation
  • 📦 Verfeinerung von Release-Paketstruktur und Verteilung
  • 🔐 Stärkung von Laufzeitstabilität und Fehlerbehandlung

🤝 Community & Kontakt

  • 💬 Discord: discord.gg/cRS4bCKUbe — Diskussionen, Support & Zusammenarbeit
  • 🐛 Fehlerberichte / Feature-Anfragen: Öffne ein Issue im passenden Repo mit Beschreibung, Reproduktionsschritten, Spiel- & MelonLoader-Version, der Latest.log und ggf. Screenshots
  • 🗨️ Discussions: Diskussion starten
  • 🐞 Issues: Issue melden

📄 License & Attribution

Projects are maintained under the GPL-3.0 License to ensure open-source integrity and community contribution.

Built with reference to the UnityExplorer and UniverseLib frameworks.

Pinned Loading

  1. Unity-Explorer- Unity-Explorer- Public

    UnityExplorer fork for Data Center (Unity 6000 · IL2CPP · net6/CoreCLR · MelonLoader 0.7.3) — safer runtime inspection, debugging & modding.

    C# 4 1