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Subtitles for tanker.mve#352

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burner1024 merged 1 commit into
BGforgeNet:masterfrom
SMVSVR:master
Aug 12, 2025
Merged

Subtitles for tanker.mve#352
burner1024 merged 1 commit into
BGforgeNet:masterfrom
SMVSVR:master

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@SMVSVR

@SMVSVR SMVSVR commented Aug 12, 2025

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English and Russian subtitles for tanker.mve

Mug FullAhead DockingComplete

English and Russian subtitles for tanker.mve
@burner1024

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Translations are better submitted separately. Not sure if automation will overwrite it now. Well, let's see.

@burner1024 burner1024 merged commit ea2067e into BGforgeNet:master Aug 12, 2025
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@burner1024

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Yes, got ovewritten de3ca25 , needs a separate submission.

@SMVSVR

SMVSVR commented Aug 12, 2025

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needs a separate submission

Can I post them here or do I have to send them again?
TankerSubRus.zip

burner1024 added a commit that referenced this pull request Aug 12, 2025
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I loaded, but better just load the source first next time.

NovaRain added a commit to NovaRain/Fallout2_Unofficial_Patch that referenced this pull request Aug 12, 2025
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SMVSVR commented Aug 12, 2025

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ed, but better just load the source first next time.

I thought they had to be loaded in Windows-1251 encoding as "premade"-files (*.bio) for russian localization. Am I right in thinking that they will be automatically converted to the correct encoding when building?

@burner1024

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Source files are in cp1252.
Russian translation files are in cp1251.
There's no encoding conversion. Files are expected to be in correct encoding.

@SMVSVR

SMVSVR commented Aug 13, 2025

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Source files are in cp1252. Russian translation files are in cp1251. There's no encoding conversion. Files are expected to be in correct encoding.

If I upload the source code first next time, how will other localization files with their own encoding be created?

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Automatically, like they did in all other languages de3ca25

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2 participants