Version: 0.1 - Technical Foundation Complete Status: In Development - Foundation Phase Framework: Phaser 3 + TypeScript
Board Game Party is a turn-based party board game inspired by Mario Party, where players compete through strategic decisions and skill challenges instead of traditional minigames.
- 1 board with 25 tiles (circular layout)
- 4 tile types: Safe, Penalty, Challenge, Event
- 3 challenge types: Quick Math, Risk Choice, Pattern Match
- 2-4 players (local hotseat)
- Win condition: First to 3 stars OR highest score after 10 rounds
- Game Engine: Phaser 3 (v4.0.0)
- Language: TypeScript
- Build Tool: Webpack 5
- Dev Server: webpack-dev-server with hot reload
board-game-party/
├── docs/ # Project documentation
│ ├── VISION.md # Game vision and design pillars
│ ├── ROADMAP.md # Development roadmap
│ └── DESIGN.md # System design document
├── coordination/ # Agent coordination files
│ ├── TASKS.md # Task tracking
│ ├── STATUS.md # Project status
│ └── HANDOFF.md # Agent handoffs
├── agents/ # Agent role definitions
├── src/ # Source code
│ ├── main.ts # Entry point
│ ├── scenes/ # Phaser scenes
│ ├── systems/ # Game systems
│ ├── types/ # TypeScript definitions
│ └── utils/ # Utilities and constants
├── assets/ # Game assets
│ └── data/ # JSON data files
└── public/ # Static files
- Node.js (v18+)
- npm or yarn
cd board-game-party
npm installnpm run devOpens dev server at http://localhost:8080 with hot reload.
npm run buildCreates production build in /dist.
- Phaser 3 + TypeScript setup
- Webpack build pipeline
- Game state management system
- Event-driven architecture
- Board rendering (circular layout)
- Player token system
- Type-safe structure
- Turn system logic (Gameplay Agent)
- Dice roll mechanic
- Tile effect system
- Challenge implementations
- UI/UX polish
- Animations
- Sound effects
GameStateManager (src/systems/GameStateManager.ts)
- Centralized state management
- Event-driven updates
- Methods:
nextTurn(),movePlayer(),addCoins(),addStar(),checkWinCondition() - Events:
PLAYER_MOVED,TURN_CHANGED,COINS_CHANGED,STARS_CHANGED,GAME_OVER
Scenes
- BootScene: Asset loading
- GameScene: Main gameplay
Type System (src/types/GameTypes.ts)
- Full TypeScript definitions for all game entities
- Enums for TileType, GamePhase, EventType, ChallengeType
- 4 players start at position 0 with 10 coins, 0 stars
- Board has 25 tiles in circular layout
- Player rolls die (1-6)
- Player token moves forward
- Tile effect resolves
- Next player's turn
- Safe (Blue): +3 coins
- Penalty (Red): -2 coins
- Challenge (Yellow): Trigger skill challenge vs opponent
- Event (Green): Special event (shop, bonus, steal)
- First player to reach 3 stars wins immediately
- After 10 rounds, player with most stars wins (tiebreaker: coins)
This project uses an agent-based workflow:
- Orchestrator coordinates work via
/coordinationfiles - Specialist agents (Gameplay, UI/UX, Challenge, Technical) work in parallel
- Agents communicate via
HANDOFF.md - Status tracked in
STATUS.md
See /coordination and /agents for full details.
Week 1 (Foundation): ✅ Technical setup complete Week 2 (Core Mechanics): Turn system, tile effects, challenges Week 3 (Polish & Test): UI polish, playtesting, bug fixes
Target: v0.1 Vertical Slice complete by Day 21
This is currently a closed development project. See /docs/DESIGN.md for system architecture.
ISC
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