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Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,7 @@
import net.minecraft.world.level.levelgen.Noises;
import net.minecraft.world.level.levelgen.SurfaceRules;
import net.minecraft.world.level.levelgen.placement.CaveSurface;
import net.minecraft.world.level.levelgen.synth.BlendedNoise;
import net.minecraft.world.level.levelgen.synth.NormalNoise;

import net.allthemods.allthemodium.api.ATM;
Expand All @@ -28,6 +29,9 @@ public class ATMNoiseSettings {

private static final int ISLAND_MIN_Y = 0;
private static final int ISLAND_HEIGHT = 256;
private static final double ISLAND_XZ_FACTOR = 40.0;
private static final double ISLAND_Y_FACTOR = 80.0;
private static final double ISLAND_GAP_BIAS = -0.1;

public static void bootstrap(final BootstrapContext<NoiseGeneratorSettings> ctx) {
HolderGetter<DensityFunction> functions = ctx.lookup(Registries.DENSITY_FUNCTION);
Expand All @@ -54,7 +58,7 @@ private static NoiseRouter router(HolderGetter<DensityFunction> functions, Holde
DensityFunction temperature = DensityFunctions.shiftedNoise2d(shiftX, shiftZ, 0.25, noises.getOrThrow(Noises.TEMPERATURE));
DensityFunction vegetation = DensityFunctions.shiftedNoise2d(shiftX, shiftZ, 0.25, noises.getOrThrow(Noises.VEGETATION));

DensityFunction island = islandDensity(ref(functions, "end/base_3d_noise"));
DensityFunction island = islandDensity();

return new NoiseRouter(
DensityFunctions.zero(),
Expand All @@ -75,9 +79,11 @@ private static NoiseRouter router(HolderGetter<DensityFunction> functions, Holde
);
}

private static DensityFunction islandDensity(DensityFunction base3dNoise) {
DensityFunction slid = slide(base3dNoise, ISLAND_MIN_Y, ISLAND_HEIGHT, 72, -184, -23.4375, 4, 32, -0.234375);
DensityFunction blended = DensityFunctions.blendDensity(slid);
private static DensityFunction islandDensity() {
DensityFunction base = BlendedNoise.createUnseeded(0.25, 0.25, ISLAND_XZ_FACTOR, ISLAND_Y_FACTOR, 4.0);
DensityFunction slid = slide(base, ISLAND_MIN_Y, ISLAND_HEIGHT, 72, -184, -23.4375, 4, 32, -0.234375);
DensityFunction biased = DensityFunctions.add(slid, DensityFunctions.constant(ISLAND_GAP_BIAS));
DensityFunction blended = DensityFunctions.blendDensity(biased);
return DensityFunctions.mul(DensityFunctions.interpolated(blended), DensityFunctions.constant(0.64)).squeeze();
}

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