So for the last two days I've been attempting to build CEF and run it on an embedded Linux device (like in the video of your software - https://www.youtube.com/watch?v=1asY9y5xQWE). I have a buildroot which is generating an embedded Linux image. The only rendering option I have is EGL + OpenGL ES 2/3. For the most part I followed the instructions I found here - http://www.magpcss.org/ceforum/viewtopic.php?f=10&t=12339&sid=748508f1042fb51195e09d168bf8522c, but I haven't been able to successfully build for arm. I'm trying to merge it with these instructions here - http://unix.stackexchange.com/questions/176794/how-do-i-cross-compile-chromium-for-arm, as manually setting the compilers resulted in failure as it couldn't find the c++ headers.
Also, i've seen some people say you have to change ozone_platform_dri to 0, as some of those files includes the xf86drm headers. How do I build and run your port of CEF without X on EGL? I also noticed you have another repository for an EGL ozone renderer.
Just asking for some detailed instructions, so that it is easier to reproduce what you've done here.
So for the last two days I've been attempting to build CEF and run it on an embedded Linux device (like in the video of your software - https://www.youtube.com/watch?v=1asY9y5xQWE). I have a buildroot which is generating an embedded Linux image. The only rendering option I have is EGL + OpenGL ES 2/3. For the most part I followed the instructions I found here - http://www.magpcss.org/ceforum/viewtopic.php?f=10&t=12339&sid=748508f1042fb51195e09d168bf8522c, but I haven't been able to successfully build for arm. I'm trying to merge it with these instructions here - http://unix.stackexchange.com/questions/176794/how-do-i-cross-compile-chromium-for-arm, as manually setting the compilers resulted in failure as it couldn't find the c++ headers.
Also, i've seen some people say you have to change ozone_platform_dri to 0, as some of those files includes the xf86drm headers. How do I build and run your port of CEF without X on EGL? I also noticed you have another repository for an EGL ozone renderer.
Just asking for some detailed instructions, so that it is easier to reproduce what you've done here.