@@ -646,34 +646,36 @@ function mouseUp(evt) {
646646 initImgData . data [ i + 3 ] = imgChunkData [ i + 3 ] ; //it's still RGBA so we can handily do this in nice chunks'o'4
647647 }
648648 }
649- // https://stackoverflow.com/a/30204783 ???? !!!!!!!!
650- overMaskCanvasCtx . fillStyle = "black" ;
651- overMaskCanvasCtx . fillRect ( 0 , 0 , drawIt . w , drawIt . h ) ; // fill with black instead of null to start
652- for ( i = 0 ; i < overMaskImgData . data . length ; i += 4 ) {
653- if ( overMaskImgData . data [ i ] == 255 ) {
654- // white pixel?
655- // just blotch all over the thing
656- var rando = Math . floor ( Math . random ( ) * overMaskPx ) ;
657- overMaskCanvasCtx . beginPath ( ) ;
658- overMaskCanvasCtx . arc (
659- ( i / 4 ) % overMaskCanvas . width ,
660- Math . floor ( i / 4 / overMaskCanvas . width ) ,
661- 4 * scaleFactor + rando ,
662- 0 ,
663- 2 * Math . PI ,
664- true
665- ) ;
666- overMaskCanvasCtx . fillStyle = "#FFFFFFFF" ;
667- overMaskCanvasCtx . fill ( ) ;
649+ if ( overMaskPx > 0 ) {
650+ // https://stackoverflow.com/a/30204783 ???? !!!!!!!!
651+ overMaskCanvasCtx . fillStyle = "black" ;
652+ overMaskCanvasCtx . fillRect ( 0 , 0 , drawIt . w , drawIt . h ) ; // fill with black instead of null to start
653+ for ( i = 0 ; i < overMaskImgData . data . length ; i += 4 ) {
654+ if ( overMaskImgData . data [ i ] == 255 ) {
655+ // white pixel?
656+ // just blotch all over the thing
657+ var rando = Math . floor ( Math . random ( ) * overMaskPx ) ;
658+ overMaskCanvasCtx . beginPath ( ) ;
659+ overMaskCanvasCtx . arc (
660+ ( i / 4 ) % overMaskCanvas . width ,
661+ Math . floor ( i / 4 / overMaskCanvas . width ) ,
662+ scaleFactor + rando , // was 4 * sf + rando, too big
663+ 0 ,
664+ 2 * Math . PI ,
665+ true
666+ ) ;
667+ overMaskCanvasCtx . fillStyle = "#FFFFFFFF" ;
668+ overMaskCanvasCtx . fill ( ) ;
669+ }
668670 }
671+ overMaskImgData = overMaskCanvasCtx . getImageData (
672+ 0 ,
673+ 0 ,
674+ overMaskCanvas . width ,
675+ overMaskCanvas . height
676+ ) ;
677+ overMaskCanvasCtx . putImageData ( overMaskImgData , 0 , 0 ) ;
669678 }
670- overMaskImgData = overMaskCanvasCtx . getImageData (
671- 0 ,
672- 0 ,
673- overMaskCanvas . width ,
674- overMaskCanvas . height
675- ) ;
676- overMaskCanvasCtx . putImageData ( overMaskImgData , 0 , 0 ) ;
677679 // also check for painted masks in region, add them as white pixels to mask canvas
678680 const maskChunk = maskPaintCtx . getImageData (
679681 drawIt . x ,
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