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docs(landing): name all six HUD primitives in the games/tools feature card
Hotbar / Reticle / CompassStrip (added in v0.30) were missing from the 'Made for tools and games' card; round it out so the differentiator reads in full.
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@@ -141,7 +141,7 @@ <h2>You own the code.</h2>
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<div class="feature"><h3>Theming</h3><p>Dark by default, light at runtime. Pick a base color (neutral, zinc, slate, stone) when you init.</p></div>
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<div class="feature"><h3>56 components</h3><p>Buttons, dialogs, tables, tooltips, and more. Typed variants, focus rings, keyboard nav, and animations are built in.</p></div>
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<div class="feature"><h3>8 blocks</h3><p>Sign-in, login, pricing, dashboard, settings, team, profile, and stats. Whole screens you install like any component.</p></div>
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<div class="feature"><h3>Made for tools and games</h3><p>A HUD layer most kits skip: Keycap, HudPill, and SlotTile for keyboard hints, status pills, and inventory slots.</p></div>
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<div class="feature"><h3>Made for tools and games</h3><p>A HUD layer most kits skip: Keycap, HudPill, SlotTile, Hotbar, Reticle, and CompassStrip for keyboard hints, status pills, inventory, crosshairs, and headings.</p></div>
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</div>
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</div>
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</section>

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