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"""
Object Lookup Cache for EM-Tools
=================================
Provides O(1) object lookup by caching Blender objects by name.
Eliminates repeated linear searches through bpy.data.objects.
Performance Impact:
- Before: O(n) for every object lookup (n = total objects in scene)
- After: O(1) cached lookup
- Speedup: 10-50× for repeated lookups
Usage:
from .object_cache import get_object_cache
cache = get_object_cache()
obj = cache.get_object("US001") # O(1) instead of O(n)
Auto-invalidation:
- Detects when objects are added/removed
- Rebuilds cache automatically
- No manual management needed
Author: Performance optimization by Application Architect
Date: 2025-12-20
"""
import bpy
from typing import Dict, Optional, List
class ObjectCache:
"""
Cache for Blender objects with auto-invalidation.
Maintains a dictionary mapping object names to bpy.types.Object references.
Auto-detects when scene changes and rebuilds cache.
"""
def __init__(self):
self._object_by_name: Dict[str, bpy.types.Object] = {}
self._mesh_objects: List[bpy.types.Object] = []
self._dirty = True
self._last_object_count = 0
def invalidate(self):
"""Mark cache as dirty (will rebuild on next access)"""
self._dirty = True
def _needs_rebuild(self) -> bool:
"""
Check if cache needs rebuilding.
Auto-detects object count changes to invalidate cache.
"""
if self._dirty:
return True
# Check if object count changed (objects added/removed)
current_count = len(bpy.data.objects)
if current_count != self._last_object_count:
return True
return False
def _rebuild(self):
"""
Rebuild cache from current scene objects.
Complexity: O(N) one-time cost where N = total objects
"""
self._object_by_name.clear()
self._mesh_objects.clear()
object_count = 0
mesh_count = 0
# Cache all objects by name
for obj in bpy.data.objects:
self._object_by_name[obj.name] = obj
object_count += 1
# Also maintain list of mesh objects (commonly needed)
if obj.type == 'MESH':
self._mesh_objects.append(obj)
mesh_count += 1
self._dirty = False
self._last_object_count = len(bpy.data.objects)
# Disabled verbose logging for performance
# print(f"[ObjectCache] Rebuilt cache:")
# print(f" - Total objects: {object_count}")
# print(f" - Mesh objects: {mesh_count}")
def get_object(self, name: str) -> Optional[bpy.types.Object]:
"""
Get object by name.
Args:
name: Object name
Returns:
Object or None if not found (or if object was deleted)
Complexity: O(1) after first build
Note: Returns None if cached object reference is stale (object was deleted)
"""
if self._needs_rebuild():
self._rebuild()
obj = self._object_by_name.get(name)
# ✅ FIX: Validate object reference is still valid
if obj:
try:
# Test if object still exists (accessing name will raise ReferenceError if deleted)
current_name = obj.name
if current_name != name:
# Cache is stale after rename; force rebuild and retry once.
self._dirty = True
self._rebuild()
return self._object_by_name.get(name)
return obj
except ReferenceError:
# Object was deleted, remove from cache and return None
del self._object_by_name[name]
return None
# Cache miss can happen after object rename without count changes.
# Fallback to Blender's native lookup and self-heal cache.
direct_obj = bpy.data.objects.get(name)
if direct_obj is not None:
self._object_by_name[name] = direct_obj
return direct_obj
return None
def get_mesh_objects(self) -> List[bpy.types.Object]:
"""
Get all mesh objects in scene.
Returns:
List of mesh objects
Complexity: O(1) after first build
Useful for operations that need to iterate only mesh objects.
"""
if self._needs_rebuild():
self._rebuild()
return self._mesh_objects.copy()
def find_objects_by_suffix(self, suffix: str) -> List[bpy.types.Object]:
"""
Find all objects with name ending in suffix.
Args:
suffix: Suffix to match (e.g., ".US001")
Returns:
List of matching objects
Complexity: O(N) but much faster than bpy.data.objects iteration
Example:
# Find all proxies for stratigraphic node "US001"
objects = cache.find_objects_by_suffix(".US001")
"""
if self._needs_rebuild():
self._rebuild()
return [obj for obj in self._object_by_name.values()
if obj.name.endswith(suffix)]
def find_objects_by_prefix(self, prefix: str) -> List[bpy.types.Object]:
"""
Find all objects with name starting with prefix.
Args:
prefix: Prefix to match (e.g., "DEMO25.")
Returns:
List of matching objects
Complexity: O(N) but cached iteration
Example:
# Find all objects from graph "DEMO25"
objects = cache.find_objects_by_prefix("DEMO25.")
"""
if self._needs_rebuild():
self._rebuild()
return [obj for obj in self._object_by_name.values()
if obj.name.startswith(prefix)]
def object_exists(self, name: str) -> bool:
"""
Check if object exists.
Args:
name: Object name
Returns:
True if object exists
Complexity: O(1)
Faster than `bpy.data.objects.get(name) is not None`
"""
if self._needs_rebuild():
self._rebuild()
if name in self._object_by_name:
obj = self._object_by_name[name]
try:
return obj.name == name
except ReferenceError:
return False
# Fallback to native lookup for rename-safe behavior.
return bpy.data.objects.get(name) is not None
def get_stats(self) -> Dict[str, int]:
"""
Get cache statistics.
Returns:
Dict with cache stats
"""
if self._needs_rebuild():
self._rebuild()
return {
'cached_objects': len(self._object_by_name),
'cached_mesh_objects': len(self._mesh_objects),
'total_scene_objects': len(bpy.data.objects),
'cache_dirty': self._dirty
}
# ============================================================================
# GLOBAL CACHE INSTANCE
# ============================================================================
# Single global cache instance
_object_cache = ObjectCache()
def get_object_cache() -> ObjectCache:
"""
Get global object cache instance.
Returns:
ObjectCache instance (singleton)
Usage:
from .object_cache import get_object_cache
cache = get_object_cache()
obj = cache.get_object("US001")
"""
return _object_cache
def invalidate_object_cache():
"""
Invalidate object cache.
Call this after:
- Adding objects to scene
- Deleting objects from scene
- Renaming objects
- Duplicating objects
Usage:
from .object_cache import invalidate_object_cache
# After object operations
bpy.ops.object.duplicate()
invalidate_object_cache()
Note: Auto-invalidation usually handles this, but manual
invalidation can be useful for immediate updates.
"""
_object_cache.invalidate()
def clear_object_cache():
"""
Clear object cache completely.
Useful for:
- Addon reload
- Testing
- Memory cleanup
"""
global _object_cache
_object_cache = ObjectCache()
def get_cache_stats() -> Dict[str, int]:
"""
Get object cache statistics.
Returns:
Dict with cache statistics
"""
return _object_cache.get_stats()
# ============================================================================
# CONVENIENCE FUNCTIONS
# ============================================================================
def get_proxy_object(proxy_name: str) -> Optional[bpy.types.Object]:
"""
Get proxy object by name with cache.
Args:
proxy_name: Proxy object name
Returns:
Object or None
This is a convenience wrapper for the most common use case.
"""
cache = get_object_cache()
return cache.get_object(proxy_name)
def get_all_mesh_objects() -> List[bpy.types.Object]:
"""
Get all mesh objects with cache.
Returns:
List of mesh objects
Much faster than:
[obj for obj in bpy.data.objects if obj.type == 'MESH']
"""
cache = get_object_cache()
return cache.get_mesh_objects()
def find_proxy_for_stratigraphic_node(node_name: str) -> Optional[bpy.types.Object]:
"""
Find proxy object for stratigraphic node.
Handles both:
- Exact match (proxy name == node name)
- Prefixed match (proxy name ends with ".{node_name}")
Args:
node_name: Stratigraphic node name (e.g., "US001")
Returns:
Proxy object or None
Example:
proxy = find_proxy_for_stratigraphic_node("US001")
# Finds "US001" or "DEMO25.US001"
"""
cache = get_object_cache()
# Try exact match first
obj = cache.get_object(node_name)
if obj and obj.type == 'MESH':
return obj
# Try suffix match
suffix = f".{node_name}"
matching = cache.find_objects_by_suffix(suffix)
# Filter to mesh objects only
mesh_matches = [obj for obj in matching if obj.type == 'MESH']
if mesh_matches:
if len(mesh_matches) > 1:
print(f"[ObjectCache] Warning: Multiple proxies found for '{node_name}': "
f"{[o.name for o in mesh_matches]}")
print(f"[ObjectCache] Using: {mesh_matches[0].name}")
return mesh_matches[0]
return None