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IdentifyIntersectionTriangles.cs
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83 lines (59 loc) · 2.42 KB
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using TriangleIntersection.Geometry;
namespace TriangleIntersection.Intersection
{
internal static class IdentifyIntersectionTriangles
{
public static bool IsIntersection(Triangle triangleA, Triangle triangleB)
{
if (IdentifyIntersectionVertexes.IsIntersection(triangleA, triangleB))
return true;
if (RaysTriangleIntersection(triangleA, triangleB))
return true;
if (RaysTriangleIntersection(triangleB, triangleA))
return true;
return false;
}
private static bool RaysTriangleIntersection(Triangle triangleA, Triangle triangleB)
{
var length = -1.0;
var rayAB = triangleA.B - triangleA.A;
var rayBC = triangleA.C - triangleA.B;
var rayCA = triangleA.A - triangleA.C;
var normalRayAB = rayAB.Normalize();
var normalRayBC = rayBC.Normalize();
var normalRayCA = rayCA.Normalize();
if (RayTriangleIntersection(normalRayAB, triangleB, out length) && IsBelongsTriangle(length, rayAB))
return true;
if (RayTriangleIntersection(normalRayBC, triangleB, out length) && IsBelongsTriangle(length, rayBC))
return true;
if (RayTriangleIntersection(normalRayCA, triangleB, out length) && IsBelongsTriangle(length, rayCA))
return true;
return false;
}
private static bool RayTriangleIntersection(Vector ray, Triangle triangle, out double rayT)
{
rayT = -1;
var edgeAB = triangle.B - triangle.A;
var edgeAC = triangle.C - triangle.A;
var rayDirection = Point.RadiusVector(ray.Direction).Free;
var subDeterminat = VectorFree.VectorProduct(rayDirection, edgeAC);
var determinat = edgeAB * subDeterminat;
if (Сomparison.IsEquals(determinat, 0))
return false;
var originRayToTrangleA = ray.Origin - triangle.A;
var baryU = (originRayToTrangleA * subDeterminat) / determinat;
if (baryU < 0 || Сomparison.IsMore(baryU, 1))
return false;
var subToCalculateBaryV = VectorFree.VectorProduct(originRayToTrangleA, edgeAB);
var baryV = (rayDirection * subToCalculateBaryV) / determinat;
if (baryV < 0 || Сomparison.IsMore(baryU + baryV, 1))
return false;
rayT = (edgeAC * subToCalculateBaryV) / determinat;
return true;
}
private static bool IsBelongsTriangle(double length, Vector edge)
{
return length >= 0 && Сomparison.IsLessOrEquals(length, edge.Length);
}
}
}