This is the manual of LibObjectFile with the following API covered:
- ELF Object File Format via the
ElfFileAPI - Archive ar File Format via the
ArArchiveFileAPI - PE File Format via the
PEFileAPI - Mach-O File Format via the
MachOFileAPI
The main entry-point for reading/writing ELF Object file is the ElfFile class.
This class is the equivalent of the ELF Header and contains also sections and segments (program headers)
The ELF API allows to read from a System.IO.Stream via the method ElfFile.Read:
ElfFile elf = ElfFile.Read(inputStream);You can create an ELF object in memory and save it to the disk:
var elf = new ElfFile();
var codeStream = new MemoryStream();
codeStream.Write(Encoding.UTF8.GetBytes("This is a text"));
codeStream.Position = 0;
// Create a .text code section
var codeSection = new ElfCustomSection(codeStream).ConfigureAs(ElfSectionSpecialType.Text);
elf.Add(codeSection);
// Always required if sections are added
elf.Add(new ElfSectionHeaderStringTable());
// Always required if sections are added
elf.Add(new ElfSectionHeaderTable());
using var outputStream = File.OpenWrite("test.out");
elf.Write(outputStream);You can print an object to a similar textual format than readelf by using the extension method ElfFile.Print(TextWriter):
// Using the previous code to create an ELF with a code section
elf.Print(Console.Out);will print the following output:
ELF Header:
Magic: 7f 45 4c 46 02 01 01 00 00 00 00 00 00 00 00 00
Class: ELF64
Data: 2's complement, little endian
Version: 1 (current)
OS/ABI: UNIX - System V
ABI Version: 0
Type: REL (Relocatable file)
Machine: Advanced Micro Devices X86-64
Version: 0x1
Entry point address: 0x0
Start of program headers: 0 (bytes into file)
Start of section headers: 0 (bytes into file)
Flags: 0x0
Size of this header: 0 (bytes)
Size of program headers: 0 (bytes)
Number of program headers: 0
Size of section headers: 0 (bytes)
Number of section headers: 3
Section header string table index: 2
Section Headers:
[Nr] Name Type Address Off Size ES Flg Lk Inf Al
[ 0] NULL 0000000000000000 000000 000000 00 0 0 0
[ 1] .text PROGBITS 0000000000000000 000000 00000e 00 AX 0 0 0
[ 2] .shstrtab STRTAB 0000000000000000 000000 000001 00 0 0 0
Key to Flags:
W (write), A (alloc), X (execute), M (merge), S (strings), I (info),
L (link order), O (extra OS processing required), G (group), T (TLS),
C (compressed), x (unknown), o (OS specific), E (exclude),
l (large), p (processor specific)
There are no section groups in this file.
There are no program headers in this file.
There is no dynamic section in this file.
There are no relocations in this file.
The decoding of unwind sections for machine type Advanced Micro Devices X86-64 is not currently supported.
No version information found in this file.
The Print is trying to follow readelf from as compiled on Ubuntu 18.04. It is not intended to be 100% exact but is currently used in the unit tests to match the output of readelf.
When sections are added to an ElfFile.Sections, it is required to store their names in a Section Header String Table (.shstrtab)
In that case, you need to add explicitly an ElfSectionHeaderStringTable to the sections:
// Always required if sections are added
elf.Add(new ElfSectionHeaderStringTable());This section can be put at any places in the sections, but is usually put at the end.
There is a type of section called ElfShadowSection which are only valid at runtime but are not saved in the Section Header Table, while their content might be saved as part of the layout of the file. They are also not part of ELF specifications but are an implementation details.
A shadow section is used by an ElfSegment for which a region of data might not be associated with an existing section. In that case, you still want to associate data with the segment.
This is specially required when working with executable that don't have any sections but have only segments/program headers. In that case, ElfFile.Read will create ElfCustomShadowSection for each part of the file that are being referenced by an ElfSegment.
The null section ElfNullSection must be put as the first section of an ElfFile. It is the default when creating an ElfFile.
The Program Header Table is implemented as the ElfProgramHeaderTable shadow section and is added right after the NullSection. This is required because a segment of type PHDR will reference it while it is not an actual section in the original ELF file.
An ElfFile represents an ELF Object File in memory that can be freely modified. Unlike its serialized version on the disk, the offsets and size of the sections and segments references can be changed dynamically.
You can force the computation of the layout of an ELF object file before saving it to the disk by using the method ElfFile.UpdateLayout:
ElfFile elf = ...;
// Update layout (ObjectFile.Layout, all offsets of Sections and Segments)
elf.UpdateLayout();
foreach(var section in elf.Sections)
{
// Section.Position is now calculated as it was on the disk
Console.WriteLine($"Section {section} Offset: 0x{section.Position:x16}");
}An ElfFile can be created in memory with an invalid configuration (e.g missing a link between a symbol table and a string table).
You can verify the validity of an ElfFile by calling ElfFile.Verify
ElfFile elf = ...;
// Verify the validity of an ElfFile instance
var diagnostics = elf.Verify();
// If we have any errors, we can iterate on diagnostic messages
if (diagnostics.HasErrors)
{
foreach(var message in diagnostics.Messages)
{
Console.WriteLine(message);
}
}LibObjectFile supports the Unix ar archive file format and the main entry point class is the ArArchiveFile class.
This class has a similar API than ELF for reading/writing archive.
The Ar API allows to read from a System.IO.Stream via the method ArArchiveFile.Read and by specifying the type of the archive to read (e.g GNU on Linux for regular .a files)
ArArchiveFile ar = ArArchiveFile.Read(inputStream, ArArchiveKind.GNU);You can create an ArArchiveFile object in memory and save it to the disk:
var arFile = new ArArchiveFile();
arFile.AddFile(new ArBinaryFile()
{
Name = "file.txt",
Stream = new MemoryStream(Encoding.UTF8.GetBytes("This is the content"))
}
);
using var outputStream = File.OpenWrite("libtest.a");
arFile.Write(outputStream);Although the example above is storing a text, one of the main usage of an ar archive is to store object-file format (e.g ELF)
If you want to store direct an ElfFile you can use the ArElfFile to add an ELF object-file directly to an archive.
A symbol table allows an archive to quickly expose which symbols are stored in which file within the collection of files within the ar archive.
You have to use the ArSymbolTable and add it to an ArArchiveFile
Note: The
ArSymbolTableinstance must be the first entry in theArArchiveFile.Filesbefore other file entries
var arFile = new ArArchiveFile();
// Create Symbol table, added 1st to ArArchiveFile
var symbolTable = new ArSymbolTable();
arFile.AddFile(symbolTable);
// Create an ELF
var elf = new ElfFile();
// ... fill elf, add symbols
arFile.AddFile(elf);
// Add a symbol entry
symbolTable.Symbols.Add(new ArSymbol("my_symbol", elf));The main entry-point for reading/writing PE file is the PEFile class.
In LibObjectFile all the section data PESectionData - e.g code, data but also including PE directories - are part of either:
- a
PESection - some raw data before the first section via
PEFile.ExtraDataBeforeSections - raw data after the last section via
PEFile.ExtraDataAfterSections
Most of the conventional data is stored in sections, including PE directories.
A PE Directory itself can contain also a collection of PESectionData.
If the size of a section data is modified (e.g adding elements to a directory table or modifying a stream in a PEStreamSectionData), it is important to call PEFile.UpdateLayout to update the layout of the PE file.
In the PE file format, there are different types of addresses:
VA(Virtual Address) is the address of a section in memory including the base address of the imagePEFile.OptionalHeader.ImageBaseRVA(Relative Virtual Address) is the address of a section relative to the base address of the image- A
RVAcan be converted to aVAby adding thePEFile.OptionalHeader.ImageBase.
- A
RVO(Relative Virtual Offset) is an offset relative to an RVA provided by section data or a section.- A
RVOcan be converted to aRVAby adding the RVA of the section data or the section.
- A
In LibObjectFile links to RVA between section and section datas are done through a IPELink that is combining a reference to a PEObjectBase and a RVO. It means that RVA are always up to date and linked to the right section data.
The PE API allows to read from a System.IO.Stream via the method PEFile.Read:
PEFile pe = PEFile.Read(inputStream);
foreach(var section in pe.Sections)
{
Console.WriteLine($"{section}");
}The PE API allows to write to a System.IO.Stream via the method PEFile.Write:
PEFile pe = PEFile.Read(inputStream);
// Modify the PE file
// ....
pe.Write(stream);You can print a PE file to a textual by using the extension method PEFile.Print(TextWriter):
PEFile pe = PEFile.Read(inputStream);
pe.Print(Console.Out);It will generate an output like this:
DOS Header
Magic = DOS
ByteCountOnLastPage = 0x90
PageCount = 0x3
RelocationCount = 0x0
SizeOfParagraphsHeader = 0x4
MinExtraParagraphs = 0x0
MaxExtraParagraphs = 0xFFFF
InitialSSValue = 0x0
InitialSPValue = 0xB8
Checksum = 0x0
InitialIPValue = 0x0
InitialCSValue = 0x0
FileAddressRelocationTable = 0x40
OverlayNumber = 0x0
Reserved = 0x0, 0x0, 0x0, 0x0
OEMIdentifier = 0x0
OEMInformation = 0x0
Reserved2 = 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0
FileAddressPEHeader = 0xC8
DOS Stub
DosStub = 64 bytes
COFF Header
Machine = Amd64
NumberOfSections = 3
TimeDateStamp = 1727726362
PointerToSymbolTable = 0x0
NumberOfSymbols = 0
SizeOfOptionalHeader = 240
Characteristics = ExecutableImage, LargeAddressAware
Optional Header
Magic = PE32Plus
MajorLinkerVersion = 14
MinorLinkerVersion = 41
SizeOfCode = 0x200
SizeOfInitializedData = 0x400
SizeOfUninitializedData = 0x0
AddressOfEntryPoint = RVA = 0x1000, PEStreamSectionData { RVA = 0x1000, VirtualSize = 0x10, Position = 0x400, Size = 0x10 }, Offset = 0x0
BaseOfCode = PESection { .text RVA = 0x1000, VirtualSize = 0x10, Position = 0x400, Size = 0x200, Content[1] }
BaseOfData = 0x0x0
ImageBase = 0x140000000
SectionAlignment = 0x1000
FileAlignment = 0x200
MajorOperatingSystemVersion = 6
MinorOperatingSystemVersion = 0
MajorImageVersion = 0
MinorImageVersion = 0
MajorSubsystemVersion = 6
MinorSubsystemVersion = 0
Win32VersionValue = 0x0
SizeOfImage = 0x4000
SizeOfHeaders = 0x400
CheckSum = 0x0
Subsystem = WindowsCui
DllCharacteristics = HighEntropyVirtualAddressSpace, DynamicBase, TerminalServerAware
SizeOfStackReserve = 0x100000
SizeOfStackCommit = 0x1000
SizeOfHeapReserve = 0x100000
SizeOfHeapCommit = 0x1000
LoaderFlags = 0x0
NumberOfRvaAndSizes = 0x10
Data Directories
[00] = null
[01] = PEImportDirectory Position = 0x00000744, Size = 0x00000028, RVA = 0x00002144, VirtualSize = 0x00000028
[02] = null
[03] = PEExceptionDirectory Position = 0x00000800, Size = 0x0000000C, RVA = 0x00003000, VirtualSize = 0x0000000C
[04] = null
[05] = null
[06] = PEDebugDirectory Position = 0x00000610, Size = 0x00000038, RVA = 0x00002010, VirtualSize = 0x00000038
[07] = null
[08] = null
[09] = null
[10] = null
[11] = null
[12] = PEImportAddressTableDirectory Position = 0x00000600, Size = 0x00000010, RVA = 0x00002000, VirtualSize = 0x00000010
[13] = null
[14] = null
[15] = null
Section Headers
[00] .text PESection Position = 0x00000400, Size = 0x00000200, RVA = 0x00001000, VirtualSize = 0x00000010, Characteristics = 0x60000020 (ContainsCode, MemExecute, MemRead)
[01] .rdata PESection Position = 0x00000600, Size = 0x00000200, RVA = 0x00002000, VirtualSize = 0x0000019C, Characteristics = 0x40000040 (ContainsInitializedData, MemRead)
[02] .pdata PESection Position = 0x00000800, Size = 0x00000200, RVA = 0x00003000, VirtualSize = 0x0000000C, Characteristics = 0x40000040 (ContainsInitializedData, MemRead)
Sections
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
[00] .text PESection Position = 0x00000400, Size = 0x00000200, RVA = 0x00001000, VirtualSize = 0x00000010, Characteristics = 0x60000020 (ContainsCode, MemExecute, MemRead)
[00] PEStreamSectionData Position = 0x00000400, Size = 0x00000010, RVA = 0x00001000, VirtualSize = 0x00000010
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
[01] .rdata PESection Position = 0x00000600, Size = 0x00000200, RVA = 0x00002000, VirtualSize = 0x0000019C, Characteristics = 0x40000040 (ContainsInitializedData, MemRead)
[00] PEImportAddressTableDirectory Position = 0x00000600, Size = 0x00000010, RVA = 0x00002000, VirtualSize = 0x00000010
[00] PEImportAddressTable Position = 0x00000600, Size = 0x00000010, RVA = 0x00002000, VirtualSize = 0x00000010
[0] PEImportHintName { Hint = 376, Name = ExitProcess } (RVA = 0x2180, PEStreamSectionData { RVA = 0x2180, VirtualSize = 0x1C, Position = 0x780, Size = 0x1C }, Offset = 0x0)
[01] PEDebugDirectory Position = 0x00000610, Size = 0x00000038, RVA = 0x00002010, VirtualSize = 0x00000038
[0] Type = POGO, Characteristics = 0x0, Version = 0.0, TimeStamp = 0x66FB031A, Data = RVA = 0x00002060 (PEDebugStreamSectionData[3] -> .rdata)
[1] Type = ILTCG, Characteristics = 0x0, Version = 0.0, TimeStamp = 0x66FB031A, Data = null
[02] PEStreamSectionData Position = 0x00000648, Size = 0x00000018, RVA = 0x00002048, VirtualSize = 0x00000018
[03] PEDebugStreamSectionData Position = 0x00000660, Size = 0x000000DC, RVA = 0x00002060, VirtualSize = 0x000000DC
[04] PEStreamSectionData Position = 0x0000073C, Size = 0x00000008, RVA = 0x0000213C, VirtualSize = 0x00000008
[05] PEImportDirectory Position = 0x00000744, Size = 0x00000028, RVA = 0x00002144, VirtualSize = 0x00000028
[0] ImportDllNameLink = KERNEL32.dll (RVA = 0x218E, PEStreamSectionData { RVA = 0x2180, VirtualSize = 0x1C, Position = 0x780, Size = 0x1C }, Offset = 0xE)
[0] ImportAddressTable = RVA = 0x00002000 (PEImportAddressTable[0] -> PEImportAddressTableDirectory[0] -> .rdata)
[0] ImportLookupTable = RVA = 0x00002170 (PEImportLookupTable[7] -> .rdata)
[06] PEStreamSectionData Position = 0x0000076C, Size = 0x00000004, RVA = 0x0000216C, VirtualSize = 0x00000004
[07] PEImportLookupTable Position = 0x00000770, Size = 0x00000010, RVA = 0x00002170, VirtualSize = 0x00000010
[0] PEImportHintName { Hint = 376, Name = ExitProcess } (RVA = 0x2180, PEStreamSectionData { RVA = 0x2180, VirtualSize = 0x1C, Position = 0x780, Size = 0x1C }, Offset = 0x0)
[08] PEStreamSectionData Position = 0x00000780, Size = 0x0000001C, RVA = 0x00002180, VirtualSize = 0x0000001C
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
[02] .pdata PESection Position = 0x00000800, Size = 0x00000200, RVA = 0x00003000, VirtualSize = 0x0000000C, Characteristics = 0x40000040 (ContainsInitializedData, MemRead)
[00] PEExceptionDirectory Position = 0x00000800, Size = 0x0000000C, RVA = 0x00003000, VirtualSize = 0x0000000C
[0] Begin = RVA = 0x1000, PEStreamSectionData { RVA = 0x1000, VirtualSize = 0x10, Position = 0x400, Size = 0x10 }, Offset = 0x0
[0] End = RVA = 0x1010, PEStreamSectionData { RVA = 0x1000, VirtualSize = 0x10, Position = 0x400, Size = 0x10 }, Offset = 0x10
[0] UnwindInfoAddress = RVA = 0x213C, PEStreamSectionData { RVA = 0x213C, VirtualSize = 0x8, Position = 0x73C, Size = 0x8 }, Offset = 0x0
The PE format is complex and requires a lot of information to be created.
While LibObjectFile provides a way to create a PE file from scratch, it is not easy to create a working exe/dll file. If you are trying to create a file from scratch, use the PEFile.Print on existing exe/dll files to understand the structure and how to create a similar file.
The following example is a complete example that creates a PE file with a code section that calls ExitProcess from KERNEL32.DLL with the value 156:
var pe = new PEFile();
// ***************************************************************************
// Code section
// ***************************************************************************
var codeSection = pe.AddSection(PESectionName.Text, 0x1000);
var streamCode = new PEStreamSectionData();
streamCode.Stream.Write([
// SUB RSP, 0x28
0x48, 0x83, 0xEC, 0x28,
// MOV ECX, 0x9C
0xB9, 0x9C, 0x00, 0x00, 0x00,
// CALL ExitProcess (CALL [RIP + 0xFF1])
0xFF, 0x15, 0xF1, 0x0F, 0x00, 0x00,
// INT3
0xCC
]);
codeSection.Content.Add(streamCode);
// ***************************************************************************
// Data section
// ***************************************************************************
var dataSection = pe.AddSection(PESectionName.RData, 0x2000);
var streamData = new PEStreamSectionData();
var kernelName = streamData.WriteAsciiString("KERNEL32.DLL");
var exitProcessFunction = streamData.WriteHintName(new(0x178, "ExitProcess"));
// PEImportAddressTableDirectory comes first, it is referenced by the RIP + 0xFF1, first address being ExitProcess
var peImportAddressTable = new PEImportAddressTable()
{
exitProcessFunction
};
var iatDirectory = new PEImportAddressTableDirectory()
{
peImportAddressTable
};
var peImportLookupTable = new PEImportLookupTable()
{
exitProcessFunction
};
var importDirectory = new PEImportDirectory()
{
Entries =
{
new PEImportDirectoryEntry(kernelName, peImportAddressTable, peImportLookupTable)
}
};
// Layout of the data section
dataSection.Content.Add(iatDirectory);
dataSection.Content.Add(peImportLookupTable);
dataSection.Content.Add(importDirectory);
dataSection.Content.Add(streamData);
// ***************************************************************************
// Optional Header
// ***************************************************************************
pe.OptionalHeader.AddressOfEntryPoint = new(streamCode, 0);
pe.OptionalHeader.BaseOfCode = codeSection;
// ***************************************************************************
// Write the PE to a file
// ***************************************************************************
var output = new MemoryStream();
pe.Write(output, new() { EnableStackTrace = true });
output.Position = 0;
var sourceFile = Path.Combine(AppContext.BaseDirectory, "PE", "RawNativeConsoleWin64_Generated.exe");
File.WriteAllBytes(sourceFile, output.ToArray());
// Check the generated exe
var process = Process.Start(sourceFile);
process.WaitForExit();
Assert.AreEqual(156, process.ExitCode);Notice that the code above doesn't have to setup the
PEFile.Directoriesexplicitly.In fact when writing a PE file, the
PEFile.Writemethod will automatically populate the directories based on the content of the sections.
The main entry-point for reading/writing a Mach-O file is the MachOFile class.
This class is the equivalent of the Mach-O header and contains the load commands, which describe everything else in the image, along with the content those commands point at.
Everything in a Mach-O image is a MachOContent in the ordered MachOFile.Content list: the header, the load command table, the padding after it, the bytes of each section, each table in __LINKEDIT, and any alignment padding in between. Every byte of the file belongs to one of them, so writing the list back out reproduces the file.
Padding is kept as the bytes that were read rather than regenerated, because a linker pads executable sections with nop rather than zeros.
A section's address is its segment's address plus the section's distance from the segment's file offset:
section.Address - segment.VmAddress == section.FileOffset - segment.FileOffset
Moving a section in the file therefore moves it in memory, and every instruction and relocation referring to it becomes wrong. Content carrying an address is IsPositionPinned and a layout leaves it where it is. Only what nothing addresses, which in practice is __LINKEDIT and the file tail, is free to move.
This is why a MachOSegment describes a mapping rather than owning bytes, and why adding a load command is bounded by the padding the linker left after the command table. MachOFile.AvailableLoadCommandSpace reports how much of it is left.
A universal binary holds one image per architecture and is read with MachOFatFile. Use MachOFatFile.IsFat to tell the two apart:
if (MachOFatFile.IsFat(inputStream))
{
var fat = MachOFatFile.Read(inputStream);
foreach (var slice in fat.Slices)
{
Console.WriteLine($"{slice.CpuType}: {slice.File!.FileType}");
}
}Its header and slice table are stored big-endian whatever the architectures inside are, which is the one place the format departs from the image's own byte order.
The Mach-O API allows to read from a System.IO.Stream via the method MachOFile.Read:
MachOFile machO = MachOFile.Read(inputStream);
foreach (var segment in machO.Segments)
{
Console.WriteLine($"{segment.Name} at 0x{segment.VmAddress:X}");
}Load commands this library does not model are kept as a MachOUnknownLoadCommand and written back verbatim, so an image built by a newer linker still round-trips.
The symbol table, the indirect symbol table and the relocations of a section are decoded on demand:
foreach (var symbol in machO.ReadSymbolTable())
{
Console.WriteLine($"{symbol.Name} {symbol.Kind}");
}A MachOFile is written back with MachOFile.Write:
machO.Write(outputStream);Content is written at the offset recorded for it, so an image that has not been edited comes back byte for byte. Write verifies first and throws if anything is wrong; TryWrite reports through a DiagnosticBag instead. MachOFile.Verify checks an image on its own.
A universal binary is written the same way through MachOFatFile.Write or MachOFatFile.TryWrite, which lay out each slice before placing it, so a slice that changed size is recorded at the size it actually writes.
The reader requires the load commands to end exactly where the header's sizeofcmds says. dyld is looser, stopping once it has walked ncmds commands and ignoring any slack after them. The stricter reading is deliberate: writing an image back means reproducing that slack, and an image whose two counts disagree is one where it is not clear which the loader will believe.
MachOFile offers the operations install_name_tool provides, appending to the padding the linker left so that no content moves:
machO.AddLoadDylib("@executable_path/../Frameworks/mylib.dylib");
machO.AddRPath("@executable_path/../Frameworks");
machO.RemoveRPath("@loader_path/../Frameworks");
machO.ChangeDylibName("/usr/lib/libfoo.dylib", "@rpath/libfoo.dylib");
machO.SetInstallName("@rpath/libmylib.dylib");SetInstallName writes the LC_ID_DYLIB name a library reports for itself, which is what the images linking against it record. It applies to a dylib rather than an executable.
A dependency is appended rather than inserted, because dyld identifies a library by the position of its command among the others and the symbol table binds against that number. Removing a dependency is not offered for the same reason. A run path carries no such numbering, so RemoveRPath is available.
When the padding runs out these throw, naming the shortfall, rather than moving content and invalidating the image. There is no way around that short of relinking with -headerpad_max_install_names, which is also why install_name_tool fails in the same situation.
Apple Silicon refuses to execute an unsigned image, so an edited arm64 binary has to be signed again to stay runnable:
machO.AddRPath("@executable_path/../Frameworks");
machO.AdHocSign("mytool");
machO.Write(outputStream);An ad-hoc signature carries no certificate. It states only that the image hashes to what its code directory says, which is what lets the kernel give the process a stable identity.
Signing has to be the last thing done before writing. Editing afterwards leaves the signature covering bytes that are no longer there, so MachOFile.IsCodeSignatureStale records it and writing fails until the image is signed again.
There are two checks on the way to running a binary, and an ad-hoc signature only gets past one of them.
The kernel is the first. On Apple Silicon it will not execute an unsigned image, and an ad-hoc signature is enough to satisfy it. That is the check an edited arm64 binary needs signing for.
Gatekeeper is the second, and ad-hoc will not get past it. There is no Developer ID behind the signature and it cannot be notarized. Anything downloaded carries a quarantine attribute, and Gatekeeper refuses it however it was signed here. Clearing the attribute is what lets it launch:
xattr -d com.apple.quarantine MyApp.appOne thing worth knowing before reaching for this on a shipping app: re-signing throws away any notarization it came with, and signing it again will not bring that back.
AdHocSign signs a single Mach-O image. A bundle seals the rest of its files separately, in Contents/_CodeSignature/CodeResources, and this library does not touch that seal.
Whether that matters depends on what you edited.
- The main executable. It is not in the seal, because its own signature already covers it. Re-sign it and the bundle stays consistent.
- A nested framework or dylib. These are in the seal, by hash. Edit one and the seal goes stale, and the bundle will fail verification until Apple's
codesignreseals it.
MachOFile.Print writes the header and every load command in a form close to otool -h -l:
machO.Print(Console.Out);

