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glAWT

A loose implementation of OpenGL 1.x using Java AWT.

How to use

Take a look at ImageOutputExample.java for basic usage.

In reality, don't try this at home. Use a project with native bindings, such as LWJGL, or JOGL.

// TODO:

  • Proper implementation for matrices (MODELVIEW, PROJECTION, TEXTURE(?), COLOR(?))
  • 3D to 2D projection (for vertices whose Z is not 0.0)