Skip to content

ftetwild seems using excessive vertices. #82

@BBBBBbruce

Description

@BBBBBbruce

Hi, I meshing 96773_sf.stl using ftetwild with a back ground mesh.

My final mesh has roughly 15,000 vertices, but the log shows that at it is using up to 200,000 vertices
I saw this:
#v = 205823 #t = 1192421

The problem is that this makes the mesh generation very slow. Is this normal? is there a way I can make it faster?

Thank you

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions