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gmMapping.test.js
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218 lines (199 loc) · 7.16 KB
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const assert = require("node:assert/strict");
const {
PERSONALITIES,
SUPPORTED_CHIPS,
getMapping,
getPersonalityLabel,
getGmFamily,
} = require("./gmMapping");
assert.deepEqual(PERSONALITIES, [
"Soft square",
"Standard square",
"Sharp square",
"Smooth bass",
"Noise/Percussion",
]);
assert.deepEqual(SUPPORTED_CHIPS, ["NES", "TIA", "POKEY"]);
// 1) GM 0 (Piano) - "attacco secco, classico chip"
assert.deepEqual(getMapping(0, "NES"), {
personality: "Sharp square",
channelType: "pulse",
dutyOrAudc: "50%",
});
assert.deepEqual(getMapping(0, "TIA"), {
personality: "Sharp square",
channelType: "pulse",
dutyOrAudc: 12,
});
assert.equal(getPersonalityLabel(0), "Sharp square");
assert.equal(getGmFamily(0), "Piano");
// 2) GM 27 (Distortion Guitar, Guitar) - esempio del brief UI mockup
assert.deepEqual(getMapping(27, "NES"), {
personality: "Standard square",
channelType: "pulse",
dutyOrAudc: "25%",
});
assert.equal(getPersonalityLabel(27), "Standard square");
assert.equal(getGmFamily(27), "Guitar");
// 3) GM 34 (Electric Bass, Bass) - esempio del brief UI mockup
assert.deepEqual(getMapping(34, "NES"), {
personality: "Smooth bass",
channelType: "triangle",
dutyOrAudc: null,
});
// TIA non ha triangle: il personality resta "Smooth bass" (intento), realizzato come pulse AUDC 12.
assert.deepEqual(getMapping(34, "TIA"), {
personality: "Smooth bass",
channelType: "pulse",
dutyOrAudc: 12,
});
assert.equal(getPersonalityLabel(34), "Smooth bass");
assert.equal(getGmFamily(34), "Bass");
// 4) GM 56 (Trumpet, Brass) - tagliente, brillante
assert.deepEqual(getMapping(56, "NES"), {
personality: "Sharp square",
channelType: "pulse",
dutyOrAudc: "50%",
});
assert.deepEqual(getMapping(56, "TIA"), {
personality: "Sharp square",
channelType: "pulse",
dutyOrAudc: 1,
});
assert.equal(getGmFamily(56), "Brass");
// 5) GM 73 (Flute) - il piu morbido disponibile
assert.deepEqual(getMapping(73, "NES"), {
personality: "Soft square",
channelType: "pulse",
dutyOrAudc: "12.5%",
});
assert.deepEqual(getMapping(73, "TIA"), {
personality: "Soft square",
channelType: "pulse",
dutyOrAudc: 1, // 73 > 55, AUDC 1
});
assert.equal(getPersonalityLabel(73), "Soft square");
// 6) GM 80 (Square Lead, Synth Lead) - square duro
assert.deepEqual(getMapping(80, "NES"), {
personality: "Sharp square",
channelType: "pulse",
dutyOrAudc: "50%",
});
assert.equal(getGmFamily(80), "Synth Lead");
// 7) GM 90 (Polysynth Pad) - soft
assert.deepEqual(getMapping(90, "NES"), {
personality: "Soft square",
channelType: "pulse",
dutyOrAudc: "12.5%",
});
// 8) GM 116 (Taiko Drum, Percussive) - burst ritmici su NES,
// su TIA "Sharp square" perche' AUDC 1 e' buzz aggressivo, non rumore vero.
assert.deepEqual(getMapping(116, "NES"), {
personality: "Noise/Percussion",
channelType: "noise",
dutyOrAudc: null,
});
assert.deepEqual(getMapping(116, "TIA"), {
personality: "Sharp square",
channelType: "pulse",
dutyOrAudc: 1,
});
// Label di default (NES) vs label TIA per lo stesso programma:
assert.equal(getPersonalityLabel(116), "Noise/Percussion");
assert.equal(getPersonalityLabel(116, false, "NES"), "Noise/Percussion");
assert.equal(getPersonalityLabel(116, false, "TIA"), "Sharp square");
// 9) GM 124 (Telephone Ring, Sound FX) - estensione personalita Noise su NES,
// Sharp square su TIA per stessa ragione di 112-119.
assert.deepEqual(getMapping(124, "NES"), {
personality: "Noise/Percussion",
channelType: "noise",
dutyOrAudc: null,
});
assert.deepEqual(getMapping(124, "TIA"), {
personality: "Sharp square",
channelType: "pulse",
dutyOrAudc: 1,
});
assert.equal(getGmFamily(124), "Sound FX");
// 10) gmProgram = null -> default Piano (GM 0).
assert.deepEqual(getMapping(null, "NES"), getMapping(0, "NES"));
assert.deepEqual(getMapping(undefined, "NES"), getMapping(0, "NES"));
assert.equal(getPersonalityLabel(null), "Sharp square");
assert.equal(getPersonalityLabel(undefined), "Sharp square");
// 10b) getPersonalityLabel su TIA per ranges in cui non c'e' divergenza tra chip:
// stessa label NES e TIA per famiglie melodiche standard.
assert.equal(getPersonalityLabel(0, false, "TIA"), "Sharp square");
assert.equal(getPersonalityLabel(34, false, "TIA"), "Smooth bass");
assert.equal(getPersonalityLabel(56, false, "TIA"), "Sharp square");
// 11) Ch.9 percussione: indipendente dal gmProgram, sempre Noise/Percussion.
assert.deepEqual(getMapping(0, "NES", true), {
personality: "Noise/Percussion",
channelType: "noise",
dutyOrAudc: null,
});
assert.deepEqual(getMapping(0, "TIA", true), {
personality: "Noise/Percussion",
channelType: "noise",
dutyOrAudc: 8, // su TIA i drums veri vanno su AUDC 8
});
// Anche con gmProgram non-default ch.9 vince
assert.deepEqual(getMapping(48, "NES", true), getMapping(0, "NES", true));
assert.deepEqual(getMapping(null, "TIA", true), getMapping(0, "TIA", true));
assert.equal(getPersonalityLabel(48, true), "Noise/Percussion");
assert.equal(getGmFamily(48, true), "Drums");
// 12) Boundary delle fasce: 31 e 32 sono in famiglie diverse (Guitar vs Bass).
assert.equal(getPersonalityLabel(31), "Standard square");
assert.equal(getPersonalityLabel(32), "Smooth bass");
assert.equal(getPersonalityLabel(39), "Smooth bass");
assert.equal(getPersonalityLabel(40), "Soft square");
// 13) Boundary TIA AUDC: 55 -> AUDC 12, 56 -> AUDC 1.
assert.equal(getMapping(55, "TIA").dutyOrAudc, 12);
assert.equal(getMapping(56, "TIA").dutyOrAudc, 1);
// 13b) POKEY mapping: Sharp square -> Buzz ($E0), Smooth/Soft/Standard -> Pure tone ($A0),
// Noise/Percussion -> Noise ($80). Tutti i melodici escono come channelType "pokey",
// la percussione come "noise".
assert.deepEqual(getMapping(0, "POKEY"), {
personality: "Sharp square",
channelType: "pokey",
dutyOrAudc: 0xE0,
}); // Piano family -> Sharp -> Buzz
assert.deepEqual(getMapping(34, "POKEY"), {
personality: "Smooth bass",
channelType: "pokey",
dutyOrAudc: 0xA0,
}); // Bass -> Pure tone
assert.deepEqual(getMapping(56, "POKEY"), {
personality: "Sharp square",
channelType: "pokey",
dutyOrAudc: 0xE0,
}); // Brass -> Sharp -> Buzz
assert.deepEqual(getMapping(73, "POKEY"), {
personality: "Soft square",
channelType: "pokey",
dutyOrAudc: 0xA0,
}); // Flute -> Soft -> Pure tone
assert.deepEqual(getMapping(0, "POKEY", true), {
personality: "Noise/Percussion",
channelType: "noise",
dutyOrAudc: 0x80,
}); // Ch.9 percussion -> Noise
// 14) Casi di errore.
assert.throws(() => getMapping(0, "GBC"), /Unsupported chip/);
assert.throws(() => getMapping(128, "NES"), /out of range/);
assert.throws(() => getMapping(-1, "NES"), /out of range/);
assert.throws(() => getMapping(3.5, "NES"), /out of range/);
assert.throws(() => getPersonalityLabel(200), /out of range/);
console.log("gmMapping tests passed.");
console.log({
examples: {
"GM 0 (Piano) NES": getMapping(0, "NES"),
"GM 27 (Guitar) NES": getMapping(27, "NES"),
"GM 34 (Bass) NES": getMapping(34, "NES"),
"GM 34 (Bass) TIA": getMapping(34, "TIA"),
"GM 56 (Brass) TIA": getMapping(56, "TIA"),
"GM 116 (Percussive) NES": getMapping(116, "NES"),
"Ch.9 NES": getMapping(0, "NES", true),
"Ch.9 TIA": getMapping(0, "TIA", true),
"null -> default Piano": getMapping(null, "NES"),
},
});