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ConvexPolygon.cpp
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101 lines (80 loc) · 1.91 KB
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#include "ConvexPolygon.h"
ConvexPolygon::ConvexPolygon()
{
NumOfVertices = 0;
}
ConvexPolygon::ConvexPolygon(ArrayList<Point2D> vertices, int NumOfVertices)
{
this->vertices = vertices;
this->NumOfVertices = NumOfVertices;
this->findCentroid();
}
ConvexPolygon::~ConvexPolygon()
{
}
bool ConvexPolygon::initialize()
{
this->findCentroid();
return true;
}
void ConvexPolygon::addVertex(Point2D* p)
{
vertices[NumOfVertices++] = *p;
}
Point2D ConvexPolygon::getCentroid()
{
return Centroid;
}
void ConvexPolygon::render()
{
int i;
glBegin(GL_LINE_LOOP);
for(i = 0; i < NumOfVertices; i++)
glVertex2f(vertices[i].x, vertices[i].y);
glEnd();
Centroid.render();
}
bool ConvexPolygon::inclusionOfPoint(Point2D& p)
{
int i, j;
bool result = false;
for (i = 0, j = NumOfVertices-1; i < NumOfVertices; j = i++) {
if ( ((vertices[i].y>p.y) != (vertices[j].y>p.y)) &&
(p.x < (vertices[j].x-vertices[i].x) * (p.y-vertices[i].y) / (vertices[j].y-vertices[i].y) + vertices[i].x) )
result = !result;
}
return result;
}
bool ConvexPolygon::isNeighbor(ConvexPolygon* other)
{
int i, j;
int NumOfEquals = 0;
bool found, done = false;
for (i = 0; i < this->NumOfVertices && !done; i++)
{
found = false;
for (j = 0; j < other->NumOfVertices && !found; j++)
{
if (this->vertices[i].isEqual(other->vertices[j]))
{
NumOfEquals++;
found = true;
}
}
if (NumOfEquals > 1)
done = true;
}
return done;
}
void ConvexPolygon::findCentroid()
{
GLdouble SumOfX = 0.0d, SumOfY = 0.0d;
int i;
for (i = 0; i < NumOfVertices; i++)
{
SumOfX = SumOfX + vertices[i].x;
SumOfY = SumOfY + vertices[i].y;
}
Centroid.x = SumOfX / NumOfVertices;
Centroid.y = SumOfY / NumOfVertices;
}