diff --git a/README.md b/README.md index b5946538..34ae3525 100644 --- a/README.md +++ b/README.md @@ -36,13 +36,14 @@ Untold Engine is an **open-source Swift/Metal XR engine for high-performance Apple-platform spatial visualization apps**, giving developers full control over rendering, shaders, and the engine pipeline. -**Vision:** An engine that empowers creativity and never stands in its way. +Creator & Lead Developer: +https://www.haroldserrano.com -**Mission:** Build a reliable engine that lets developers focus on creating, -not troubleshooting the tools they depend on. +![archviz-demo](docs/images/gifs/archviz-demo.gif) + +--- -Want to help build it? Our [Engineering Principles](ENGINEERING_PRINCIPLES.md) -show you how we work — join us. +## Built For Untold Engine is built for developers and teams who: @@ -52,21 +53,11 @@ Untold Engine is built for developers and teams who: - Need to handle **large scenes, streaming data, or custom asset pipelines** - Want an open engine they can inspect, modify, extend, and embed -Creator & Lead Developer: -https://www.haroldserrano.com - -![archviz-demo](docs/images/gifs/archviz-demo.gif) - ---- - -## Built For - -Untold Engine is designed for developers building custom spatial visualization -software on Apple platforms, including: +Common use cases include: -- Vision Pro and spatial computing apps -- Architectural walkthroughs and large-scene visualizers -- Custom rendering pipelines and research prototypes +- Vision Pro and ARKit-based spatial computing apps +- Architectural walkthroughs and large-scale scene visualizers (interiors, archviz, cities, datasets) +- Custom rendering pipelines and graphics research prototypes The engine owns the rendering and XR foundation. Your app owns the vertical workflow, product experience, and customer-specific behavior. @@ -171,6 +162,11 @@ not currently available, see [Commercial Use, Sponsored Features, and Support](C ## Core Direction +**Vision:** An engine that empowers creativity and never stands in its way. + +**Mission:** Build a reliable engine that lets developers focus on creating, +not troubleshooting the tools they depend on. + Untold Engine is built around three focused goals: - **Spatial Engine First** — Designed for spatial computing applications. LOD, geometry streaming, and static batching exist to support large, real-world-scale environments where presence and performance both matter. @@ -181,16 +177,6 @@ Untold Engine is built around three focused goals: --- -## Example Use Cases - -Untold Engine is well-suited for: - -- Vision Pro and ARKit-based visualization apps -- Large-scale scene visualization: interiors, archviz, cities, datasets -- Custom rendering pipelines and graphics experiments - ---- - # Current Features - **Apple Platform Coverage** — Unified Swift + Metal codebase for macOS, iOS, and visionOS diff --git a/docs/index.md b/docs/index.md index 9a126388..05ea2430 100644 --- a/docs/index.md +++ b/docs/index.md @@ -21,13 +21,14 @@ Untold Engine is an **open-source Swift/Metal XR engine for high-performance Apple-platform spatial visualization apps**, giving developers full control over rendering, shaders, and the engine pipeline. -**Vision:** An engine that empowers creativity and never stands in its way. +Creator & Lead Developer: +[Harold Serrano](http://www.haroldserrano.com) -**Mission:** Build a reliable engine that lets developers focus on creating, -not troubleshooting the tools they depend on. +![archviz-demo](images/gifs/archviz-demo.gif) + +--- -Want to help build it? Our [Engineering Principles](https://github.com/untoldengine/UntoldEngine/blob/main/ENGINEERING_PRINCIPLES.md) -show you how we work — join us. +## Built For Untold Engine is built for developers and teams who: @@ -37,21 +38,11 @@ Untold Engine is built for developers and teams who: - Need to handle **large scenes, streaming data, or custom asset pipelines** - Want an open engine they can inspect, modify, extend, and embed -Creator & Lead Developer: -[Harold Serrano](http://www.haroldserrano.com) - -![archviz-demo](images/gifs/archviz-demo.gif) - ---- - -## Built For - -Untold Engine is designed for developers building custom spatial visualization -software on Apple platforms, including: +Common use cases include: -- Vision Pro and spatial computing apps -- Architectural walkthroughs and large-scene visualizers -- Custom rendering pipelines and research prototypes +- Vision Pro and ARKit-based spatial computing apps +- Architectural walkthroughs and large-scale scene visualizers (interiors, archviz, cities, datasets) +- Custom rendering pipelines and graphics research prototypes The engine owns the rendering and XR foundation. Your app owns the vertical workflow, product experience, and customer-specific behavior. @@ -132,6 +123,11 @@ To create your own XR, 3D, or spatial visualization app using Untold Engine, see ## Core Direction +**Vision:** An engine that empowers creativity and never stands in its way. + +**Mission:** Build a reliable engine that lets developers focus on creating, +not troubleshooting the tools they depend on. + Untold Engine is built around three focused goals: - **Spatial Engine First** — Designed for spatial computing applications. LOD, geometry streaming, and static batching exist to support large, real-world-scale environments where presence and performance both matter. @@ -142,16 +138,6 @@ Untold Engine is built around three focused goals: --- -## Example Use Cases - -Untold Engine is well-suited for: - -- Vision Pro and ARKit-based visualization apps -- Large-scale scene visualization: interiors, archviz, cities, datasets -- Custom rendering pipelines and graphics experiments - ---- - # Current Features - **Apple Platform Coverage** — Unified Swift + Metal codebase for macOS, iOS, and visionOS