+ json = std::string() + "{\"scene\":0,\"scenes\":[{\"nodes\":[0]}],\"nodes\":[{\"mesh\":0,\"name\":\"" + config.name.c_str() + "\"}],\"meshes\":[{\"primitives\":[{\"attributes\":{" + attributesJson + "},\"indices\":" + (Stringizer() + indicesIndex).value.c_str() + ",\"material\":0,\"mode\":" + (Stringizer() + primitiveMode).value.c_str() + "}],\"name\":\"" + config.name.c_str() + "\"}],\"materials\":[{" + materialJson + "}]" + tiJson + ",\"buffers\":[{\"byteLength\":" + (Stringizer() + buffer.size()).value.c_str() + "}],\"bufferViews\":[" + viewsJson + "],\"accessors\":[" + accessorsJson + "],\"asset\":{\"version\":\"2.0\"}}";
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