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unsigned pingPongCycles = lineCycles * (TileGen.ReadRegister(0x08) + 40 + 1); // add 1 or lost world soft locks in the gun calibration menu. Perhaps ping_ping flips at the end of the line not the start.
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unsigned vBlankCycles = lineCycles * 40;
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// Games will start writing a new frame after the ping-pong buffers have been flipped, which is indicated by the
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