I just wanted to display an image on a PixelFlut server that can't handle pixelpwnr's output of:

1 MiB/s, and can actually only handle about 5 draws per second. I didn't know that pixelpwnr sends images infinitely, which filled up the drawing queue of the PixelFlut server, and now it won't stop drawing the same pixels over and over.
Possibility of an option for maximum speed/maximum draws?
I just wanted to display an image on a PixelFlut server that can't handle pixelpwnr's output of:
1 MiB/s, and can actually only handle about 5 draws per second. I didn't know that pixelpwnr sends images infinitely, which filled up the drawing queue of the PixelFlut server, and now it won't stop drawing the same pixels over and over.
Possibility of an option for maximum speed/maximum draws?