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i try to do cloth sim for a character is it possible to use armature animated object as static ?,thank you in advance |
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Replies: 6 comments 31 replies
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Thank you for posting. If you mean an animated character, currently this is only possible via Blender Python scripting. If you can connect a coding agent (e.g. Codex or Claude Code) via MCP, you can ask the LLM to do it for you. |
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Thank you so much ,in the future the animated bone mesh feature in addon panel could be such a cool feature for us animators ,thank you for great tool ,try many things with this super happy so far |
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@poomnatt I didnt try it, but just to try to make things clear. The ideia is to use the ZOZO shell model to apply cloth animation that is a dress, for example, of a character? Edit: I just did a quick test, and when you set a character that is deformed by an armature, the cloth goes though. blender_J6LGtvOZNp.mp4So, the way it is now, it seems like the simulations cannot be used with characters. Edit2: Actually it detects the mesh only at its position without the armature pose and position blender_wqzYb2ZSbl.mp4 |
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@poomnatt @carlosedubarreto I understand the importance of character animation. I’ve made a quick patch to the UI on my end, as shown in the attached video. I still need to run tests before releasing it publicly, but if nothing else breaks, it should be ready in a day or two. character-anim.mp4 |
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@poomnatt I think the new addon was released. |
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@poomnatt @carlosedubarreto Yes, I was about to post an announcement. I’ve delivered a new release, and it is now fully supported. https://st-tech.github.io/ppf-contact-solver/blender_addon/tutorial.html Please update both the solver engine and the addon; otherwise, you will encounter a “Protocol Mismatch” error. |
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@poomnatt @carlosedubarreto Yes, I was about to post an announcement. I’ve delivered a new release, and it is now fully supported.
I have also posted a video tutorial showing how to let armature deformables interact with dynamic objects. See “Armature Interaction”.
https://st-tech.github.io/ppf-contact-solver/blender_addon/tutorial.html
Please update both the solver engine and the addon; otherwise, you will encounter a “Protocol Mismatch” error.